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Bad Manners 2024-03-14 00:53:46 -03:00
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$title Part 3: Memento Mori
$overlay_color #000 0.0
$reset_background
$wait 1.0
$sound_effect net_picked_up
$wait 0.5
Marco: Good job, Bard! You did it!
Bard: ...
Marco: And did you see how I kept my arms steady when I released the net? It's all in the technique.
Bard: ...
Marco: There was this fisherman's soul who taught me the ropes. Shame that he crossed over to the [color=#ff00ff]Hereafter[/color] way before I managed to get good at it...
# Bard is embarrassed
$overlay_color #00000000 0.0
$set_sprite bard bard/sweat bounce
$start_music aboard_the_akhirah
Bard: A BUTT PLUG?!
# Marco is confused
$set_background post_fishing
$remove_sprite bard
$hide_textbox
$wait 1.5
Marco: I mean, yeah. Sex toys are pretty common representations of people's fantasies and repressed emotions.
Marco: Didn't you also think about this sort of stuff every now and then?
Bard: No! I-I mean, I don't know...!
Marco: Hmm... So it hasn't jogged your memory, huh? Maybe you're averse to sex? Not that there's anything wrong with it if you are...
Bard: I'm not I wasn't averse to sex. It's just...complicated.
Bard: ...I do remember feeling awkward talking about it with anyone. In fact, there wasn't any talking. J-Just me and my thoughts, inside of my head...
Bard: But I don't think I could ever talk about it out loud. So I always got jealous of people who talked about it like it wasn't a big deal.
$set_background akhirah_platform
$set_sprite marco marco_mask/curious_speak RESET {"flip_h":true}
$set_sprite bard bard/normal RESET {"flip_h":true}
Marco: Like I'm doing right now?
$set_sprite marco marco_mask/curious
$set_sprite bard bard/face_away RESET {"flip_h":true}
Bard: ......Y-Yeah.
$set_sprite marco marco_mask/laugh RESET {"flip_h":true}
$set_sprite bard bard/normal RESET {"flip_h":true}
Marco: That's alright, Bard. My boat is a "no judgement" zone. If you ever feel like getting something out of your metaphysical chest, I can lend you two very large ears!
Bard: ...
$set_sprite marco marco_mask/greet RESET {"flip_h":true}
Marco: ...Or not! But I'll tell you what. I've heard so many posthumous confessions by now. I don't think there's anything left that can faze me.
Bard: [color=#b2b7d2](Hmph... Marco sure seems quite pushy about getting me to talk more about myself.)[/color]
Bard: [color=#b2b7d2](I dunno if I should be this trusting. But on the other hand, I don't know if there's any point in keeping secrets, if I'm already d)[/color]
$stop_music
$set_sprite bard bard/face_away RESET {"flip_h":true}
Bard: ...
$set_sprite marco marco_mask/neutral_speak RESET {"flip_h":true}
Marco: ...Did you remember something else?
$set_sprite marco marco_mask/neutral RESET {"flip_h":true}
Bard: Huh? Ah, sorry, don't worry about me. It was just dawning on me again that I'm dead. That there isn't any going back to the way things were.
$set_sprite marco marco_mask/neutral_speak RESET {"flip_h":true}
Marco: Hmm... It's pretty normal to be shocked. Even when you know the inevitability of death.
$set_sprite marco marco_mask/neutral RESET {"flip_h":true}
$set_sprite bard bard/normal RESET {"flip_h":true}
Bard: You know, Marco...
Bard: When I was alive, sometimes I wondered what really happened after death...or if anything happened at all.
$set_sprite marco marco_mask/playful_speak RESET {"flip_h":true}
Marco: Oh. Does that mean you got some memories back?
$set_sprite marco marco_mask/playful RESET {"flip_h":true}
$start_music loose_thoughts
Bard: Actually...yeah.
# Fork 1
$prompt
$option 03_f1_route_a Remember parent's words
$option 03_f1_route_b Remember friend's words
$option 03_f1_route_c Remember guru's words
$label 03_f1_route_a
$increment route_a
$set_sprite marco marco_mask/crossed_arms RESET {"flip_h":true}
Bard: It's not much, just something that one of my parents used to say. They were pretty religious.
$overlay_color #000 0.3
$clear_sprites
$set_background cave_wall
$overlay_color #00000000 0.3
Bard: I remember them talking about souls going to heaven or hell, depending on how good or sinful they were.
Marco: Ah, I see. Heaven and hell... You said that you heard it from your parent?
Bard: I-I might've heard it from other people, too, but I definitely remember it from them, yeah.
Bard: My other parent was always at work instead of home, so I spent a lot of my time at home with this one.
Bard: To be fair, my parent didn't talk much about religion...
Bard: But every now and then, they'd talk about how a terrible person on the news would go to hell "when their time came".
Marco: I see. And what about you? Do you remember if you were religious?
$set_sprite bard bard/normal
Bard: No, I didn't believe in that stuff. And I never prayed, either. My parent did, but they never really pushed me to believe in it too.
Bard: I know that not everyone has the privilege to choose what to believe in or not. So I guess I was lucky in that sense...
$goto 03_f1_end
$label 03_f1_route_b
$increment route_b
$set_sprite marco marco_mask/crossed_arms RESET {"flip_h":true}
Bard: There was this friend of mine... Gosh, I can almost hear their voice going on and on about it!
$overlay_color #000 0.3
$clear_sprites
$set_background cave_wall
$overlay_color #00000000 0.3
Bard: They were quite a fan of ghost stuff. Every time that we met, they'd keep talking about some new thing about parapsychology...
Marco: Parapsychology...?
Bard: Yeah. In a nutshell, it's when you believe that when someone dies, their soul lingers in the place where they died.
Bard: And if that ghost had a happy death, it brings good fortune. But if they had a terrible death, they keep haunting the place that they died in.
Marco: Oh... I think I know what you mean.
Bard: I spent a lot of time with them when I wasn't at home, so they'd always be telling about all the evidence that this stuff was real. But to me, it just sounded fake.
Bard: Still, I kept hanging out with them because...
$set_sprite bard bard/blush
Bard: Uhh... Th-This is kind of embarrassing to admit.
$set_sprite marco marco_mask/shocked
Marco: Don't worry, Bard. I promise I won't laugh.
Bard: ...I had a pretty big crush on them. W-We used to be childhood friends, and I kinda secretly fell in love with them.
$set_sprite marco marco_mask/surprised bounce
Marco: Aww, that's sweet! Did you two end up dating each other?
$set_sprite bard bard/face_away
Bard: ...No. We simply stayed friends.
$set_sprite marco marco_mask/crossed_arms
Marco: Oh. I'm sorry to hear.
$set_sprite bard bard/normal
Bard: It's okay. That's way in the past now. I still enjoyed chatting with them about paranormal stuff, even just as friends.
$goto 03_f1_end
$label 03_f1_route_c
$increment route_c
$set_sprite marco marco_mask/crossed_arms RESET {"flip_h":true}
Bard: Hmm... Have you ever heard of "reincarnation", Marco?
$set_sprite marco marco_mask/explain RESET {"flip_h":true}
Marco: That's the belief that, when you die, your soul will return into a new body, no?
$overlay_color #000 0.3
$clear_sprites
$set_background cave_wall
$overlay_color #00000000 0.3
Bard: Pretty much. My guru used to say that you could reincarnate into a different species after you died. Even into a snail!
Marco: Your guru...?
Bard: Oh, yeah. They're someone I used to talk to in private after I became an adult. My parents set us up together, and I paid for weekly sessions.
Bard: I guess "counselor" is the better word, but they insisted on being called guru.
Marco: A counselor... Like a, um, what do you call it... A therapist?
Bard: Hmm... I don't think they were medically qualified or anything.
Bard: But they'd listen to me, and then offer some life advice.
$set_sprite bard bard/face_away
Bard: It's funny, they were pretty carefree and all that. But they were pretty good at giving advices!
$set_sprite bard bard/normal
Bard: I'd be so lost without their help at the start. Still, there were days where they'd just keep rambling on and on about reincarnation and astral planes and all that...
$label 03_f1_end
$clear_sprites
$overlay_color #00000000 0.0
Bard: But I guess none of it matters. Once you take me to the [color=#ff00ff]Hereafter[/color], I'll find out whether they were right or wrong about it.
$stop_music
$hide_textbox
$overlay_color #000 2.0
$set_background marco_sit
$wait 0.5
# Marco is pensive
$overlay_color #00000000 2.0
$wait 3.0
$set_sprite marco marco_mask/pensive
Marco: ...
$wait 1.0
# Marco is happy
$set_sprite marco marco_mask/playful_speak
Marco: I'm happy that you got more memories back, Bard.
$set_sprite marco marco_mask/playful
$set_sprite bard bard/normal
Bard: Th-Thanks... But that memory wasn't important or anything.
$set_sprite marco marco_mask/crossed_arms
Marco: It wasn't? It sounded like they were very important in your life...
Bard: N-No, I mean, it wasn't anything big. Like winning a championship, or going to Mars.
$set_sprite marco marco_mask/curious_speak
Marco: Sure, but it still must hold some significance. Otherwise you wouldn't have remembered it!
$set_sprite marco marco_mask/curious
$set_sprite bard bard/face_away
Bard: M-Maybe...
$set_sprite marco marco_mask/greet
Marco: Would you like to try [color=#ffff00]fishing[/color] some more, Bard? I think I spotted something else under the surface of the river.
$set_sprite marco marco_mask/neutral
$set_sprite bard bard/normal
Bard: Oh? Sure. Hopefully this one is more of a challenge to catch.
$set_sprite bard bard/face_away
Bard: ...W-Wait. Where did that... uh, "thing" we fished go?
$set_sprite marco marco_mask/explain
Marco: Ah, it must have dissipated on its own. I imagine that whichever thought it originated from must have wandered to a different fixation.
$set_sprite marco marco_mask/pensive_speak
Marco: The manifestations that originate from the Carnal River are ephemeral. Despite their looks, they aren't real objects.
$set_sprite marco marco_mask/pensive
$set_sprite bard bard/normal
Bard: By the way, Marco. Why do you use a [color=#ffff00]fishing net[/color] to fish? Wouldn't it make more sense to use a typical fishing rod...?
$set_sprite marco marco_mask/laugh
$set_sprite bard bard/sweat bounce
Marco: Haha, of course not! How would a butt plug bite a fishing hook?
$start_music under_the_surface
Bard: [color=#b2b7d2](...I really hope this next thing doesn't just turn out to be another sex toy.)[/color]
$overlay_color #00000000 0.0
$hide_textbox
$overlay_color #000 1.0
$clear_sprites
$reset_background
$wait 0.5
$overlay_color #00000000 0.0
# Fishing 2
$escape fishing fishing_02_end 0.25 false {"name":"fishing_02_vore_drawing","sprite":"vore_drawing"}
$label fishing_02_vore_drawing
$set_sprite fishing_item fishing_objects/vore_drawing reveal_fishing_item
$expand_textbox
$wait 1.0
: You found: a vore drawing!
$text_new_line It depicts a dragon swallowing a maned wolf. The artwork is incredibly detailed.
$hide_textbox
$overlay_color #000 1.0
$escape return_to_fishing
$label fishing_02_end
$stop_music
$wait 2.0
$load 04_psyche