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scenes/visual_novels/03_memento_mori.txt
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scenes/visual_novels/03_memento_mori.txt
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$title Part 3: Memento Mori
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$overlay_color #000 0.0
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$reset_background
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$wait 1.0
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$sound_effect net_picked_up
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$wait 0.5
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Marco: Good job, Bard! You did it!
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Bard: ...
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Marco: And did you see how I kept my arms steady when I released the net? It's all in the technique.
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Bard: ...
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Marco: There was this fisherman's soul who taught me the ropes. Shame that he crossed over to the [color=#ff00ff]Hereafter[/color] way before I managed to get good at it...
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# Bard is embarrassed
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$overlay_color #00000000 0.0
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$set_sprite bard bard/sweat bounce
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$start_music aboard_the_akhirah
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Bard: A BUTT PLUG?!
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# Marco is confused
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$set_background post_fishing
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$remove_sprite bard
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$hide_textbox
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$wait 1.5
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Marco: I mean, yeah. Sex toys are pretty common representations of people's fantasies and repressed emotions.
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Marco: Didn't you also think about this sort of stuff every now and then?
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Bard: No! I-I mean, I don't know...!
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Marco: Hmm... So it hasn't jogged your memory, huh? Maybe you're averse to sex? Not that there's anything wrong with it if you are...
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Bard: I'm not– I wasn't averse to sex. It's just...complicated.
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Bard: ...I do remember feeling awkward talking about it with anyone. In fact, there wasn't any talking. J-Just me and my thoughts, inside of my head...
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Bard: But I don't think I could ever talk about it out loud. So I always got jealous of people who talked about it like it wasn't a big deal.
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$set_background akhirah_platform
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$set_sprite marco marco_mask/curious_speak RESET {"flip_h":true}
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$set_sprite bard bard/normal RESET {"flip_h":true}
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Marco: Like I'm doing right now?
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$set_sprite marco marco_mask/curious
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$set_sprite bard bard/face_away RESET {"flip_h":true}
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Bard: ......Y-Yeah.
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$set_sprite marco marco_mask/laugh RESET {"flip_h":true}
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$set_sprite bard bard/normal RESET {"flip_h":true}
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Marco: That's alright, Bard. My boat is a "no judgement" zone. If you ever feel like getting something out of your metaphysical chest, I can lend you two very large ears!
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Bard: ...
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$set_sprite marco marco_mask/greet RESET {"flip_h":true}
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Marco: ...Or not! But I'll tell you what. I've heard so many posthumous confessions by now. I don't think there's anything left that can faze me.
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Bard: [color=#b2b7d2](Hmph... Marco sure seems quite pushy about getting me to talk more about myself.)[/color]
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Bard: [color=#b2b7d2](I dunno if I should be this trusting. But on the other hand, I don't know if there's any point in keeping secrets, if I'm already d–)[/color]
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$stop_music
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$set_sprite bard bard/face_away RESET {"flip_h":true}
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Bard: ...
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$set_sprite marco marco_mask/neutral_speak RESET {"flip_h":true}
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Marco: ...Did you remember something else?
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$set_sprite marco marco_mask/neutral RESET {"flip_h":true}
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Bard: Huh? Ah, sorry, don't worry about me. It was just dawning on me – again – that I'm dead. That there isn't any going back to the way things were.
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$set_sprite marco marco_mask/neutral_speak RESET {"flip_h":true}
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Marco: Hmm... It's pretty normal to be shocked. Even when you know the inevitability of death.
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$set_sprite marco marco_mask/neutral RESET {"flip_h":true}
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$set_sprite bard bard/normal RESET {"flip_h":true}
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Bard: You know, Marco...
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Bard: When I was alive, sometimes I wondered what really happened after death...or if anything happened at all.
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$set_sprite marco marco_mask/playful_speak RESET {"flip_h":true}
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Marco: Oh. Does that mean you got some memories back?
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$set_sprite marco marco_mask/playful RESET {"flip_h":true}
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$start_music loose_thoughts
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Bard: Actually...yeah.
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# Fork 1
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$prompt
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$option 03_f1_route_a Remember parent's words
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$option 03_f1_route_b Remember friend's words
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$option 03_f1_route_c Remember guru's words
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$label 03_f1_route_a
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$increment route_a
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$set_sprite marco marco_mask/crossed_arms RESET {"flip_h":true}
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Bard: It's not much, just something that one of my parents used to say. They were pretty religious.
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$overlay_color #000 0.3
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$clear_sprites
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$set_background cave_wall
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$overlay_color #00000000 0.3
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Bard: I remember them talking about souls going to heaven or hell, depending on how good or sinful they were.
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Marco: Ah, I see. Heaven and hell... You said that you heard it from your parent?
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Bard: I-I might've heard it from other people, too, but I definitely remember it from them, yeah.
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Bard: My other parent was always at work instead of home, so I spent a lot of my time at home with this one.
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Bard: To be fair, my parent didn't talk much about religion...
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Bard: But every now and then, they'd talk about how a terrible person on the news would go to hell "when their time came".
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Marco: I see. And what about you? Do you remember if you were religious?
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$set_sprite bard bard/normal
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Bard: No, I didn't believe in that stuff. And I never prayed, either. My parent did, but they never really pushed me to believe in it too.
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Bard: I know that not everyone has the privilege to choose what to believe in or not. So I guess I was lucky in that sense...
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$goto 03_f1_end
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$label 03_f1_route_b
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$increment route_b
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$set_sprite marco marco_mask/crossed_arms RESET {"flip_h":true}
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Bard: There was this friend of mine... Gosh, I can almost hear their voice going on and on about it!
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$overlay_color #000 0.3
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$clear_sprites
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$set_background cave_wall
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$overlay_color #00000000 0.3
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Bard: They were quite a fan of ghost stuff. Every time that we met, they'd keep talking about some new thing about parapsychology...
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Marco: Parapsychology...?
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Bard: Yeah. In a nutshell, it's when you believe that when someone dies, their soul lingers in the place where they died.
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Bard: And if that ghost had a happy death, it brings good fortune. But if they had a terrible death, they keep haunting the place that they died in.
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Marco: Oh... I think I know what you mean.
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Bard: I spent a lot of time with them when I wasn't at home, so they'd always be telling about all the evidence that this stuff was real. But to me, it just sounded fake.
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Bard: Still, I kept hanging out with them because...
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$set_sprite bard bard/blush
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Bard: Uhh... Th-This is kind of embarrassing to admit.
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$set_sprite marco marco_mask/shocked
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Marco: Don't worry, Bard. I promise I won't laugh.
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Bard: ...I had a pretty big crush on them. W-We used to be childhood friends, and I kinda secretly fell in love with them.
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$set_sprite marco marco_mask/surprised bounce
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Marco: Aww, that's sweet! Did you two end up dating each other?
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$set_sprite bard bard/face_away
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Bard: ...No. We simply stayed friends.
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$set_sprite marco marco_mask/crossed_arms
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Marco: Oh. I'm sorry to hear.
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$set_sprite bard bard/normal
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Bard: It's okay. That's way in the past now. I still enjoyed chatting with them about paranormal stuff, even just as friends.
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$goto 03_f1_end
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$label 03_f1_route_c
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$increment route_c
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$set_sprite marco marco_mask/crossed_arms RESET {"flip_h":true}
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Bard: Hmm... Have you ever heard of "reincarnation", Marco?
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$set_sprite marco marco_mask/explain RESET {"flip_h":true}
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Marco: That's the belief that, when you die, your soul will return into a new body, no?
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$overlay_color #000 0.3
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$clear_sprites
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$set_background cave_wall
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$overlay_color #00000000 0.3
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Bard: Pretty much. My guru used to say that you could reincarnate into a different species after you died. Even into a snail!
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Marco: Your guru...?
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Bard: Oh, yeah. They're someone I used to talk to in private after I became an adult. My parents set us up together, and I paid for weekly sessions.
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Bard: I guess "counselor" is the better word, but they insisted on being called guru.
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Marco: A counselor... Like a, um, what do you call it... A therapist?
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Bard: Hmm... I don't think they were medically qualified or anything.
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Bard: But they'd listen to me, and then offer some life advice.
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$set_sprite bard bard/face_away
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Bard: It's funny, they were pretty carefree and all that. But they were pretty good at giving advices!
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$set_sprite bard bard/normal
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Bard: I'd be so lost without their help at the start. Still, there were days where they'd just keep rambling on and on about reincarnation and astral planes and all that...
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$label 03_f1_end
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$clear_sprites
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$overlay_color #00000000 0.0
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Bard: But I guess none of it matters. Once you take me to the [color=#ff00ff]Hereafter[/color], I'll find out whether they were right or wrong about it.
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$stop_music
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$hide_textbox
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$overlay_color #000 2.0
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$set_background marco_sit
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$wait 0.5
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# Marco is pensive
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$overlay_color #00000000 2.0
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$wait 3.0
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$set_sprite marco marco_mask/pensive
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Marco: ...
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$wait 1.0
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# Marco is happy
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$set_sprite marco marco_mask/playful_speak
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Marco: I'm happy that you got more memories back, Bard.
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$set_sprite marco marco_mask/playful
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$set_sprite bard bard/normal
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Bard: Th-Thanks... But that memory wasn't important or anything.
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$set_sprite marco marco_mask/crossed_arms
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Marco: It wasn't? It sounded like they were very important in your life...
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Bard: N-No, I mean, it wasn't anything big. Like winning a championship, or going to Mars.
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$set_sprite marco marco_mask/curious_speak
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Marco: Sure, but it still must hold some significance. Otherwise you wouldn't have remembered it!
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$set_sprite marco marco_mask/curious
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$set_sprite bard bard/face_away
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Bard: M-Maybe...
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$set_sprite marco marco_mask/greet
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Marco: Would you like to try [color=#ffff00]fishing[/color] some more, Bard? I think I spotted something else under the surface of the river.
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$set_sprite marco marco_mask/neutral
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$set_sprite bard bard/normal
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Bard: Oh? Sure. Hopefully this one is more of a challenge to catch.
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$set_sprite bard bard/face_away
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Bard: ...W-Wait. Where did that... uh, "thing" we fished go?
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$set_sprite marco marco_mask/explain
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Marco: Ah, it must have dissipated on its own. I imagine that whichever thought it originated from must have wandered to a different fixation.
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$set_sprite marco marco_mask/pensive_speak
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Marco: The manifestations that originate from the Carnal River are ephemeral. Despite their looks, they aren't real objects.
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$set_sprite marco marco_mask/pensive
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$set_sprite bard bard/normal
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Bard: By the way, Marco. Why do you use a [color=#ffff00]fishing net[/color] to fish? Wouldn't it make more sense to use a typical fishing rod...?
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$set_sprite marco marco_mask/laugh
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$set_sprite bard bard/sweat bounce
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Marco: Haha, of course not! How would a butt plug bite a fishing hook?
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$start_music under_the_surface
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Bard: [color=#b2b7d2](...I really hope this next thing doesn't just turn out to be another sex toy.)[/color]
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$overlay_color #00000000 0.0
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$hide_textbox
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$overlay_color #000 1.0
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$clear_sprites
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$reset_background
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$wait 0.5
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$overlay_color #00000000 0.0
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# Fishing 2
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$escape fishing fishing_02_end 0.25 false {"name":"fishing_02_vore_drawing","sprite":"vore_drawing"}
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$label fishing_02_vore_drawing
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$set_sprite fishing_item fishing_objects/vore_drawing reveal_fishing_item
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$expand_textbox
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$wait 1.0
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: You found: a vore drawing!
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$text_new_line It depicts a dragon swallowing a maned wolf. The artwork is incredibly detailed.
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$hide_textbox
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$overlay_color #000 1.0
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$escape return_to_fishing
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$label fishing_02_end
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$stop_music
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$wait 2.0
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$load 04_psyche
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