Initial commit
This commit is contained in:
commit
7becdd23b6
989 changed files with 28526 additions and 0 deletions
289
scenes/visual_novels/04_psyche.txt
Normal file
289
scenes/visual_novels/04_psyche.txt
Normal file
|
|
@ -0,0 +1,289 @@
|
|||
$title Part 4: Psyche
|
||||
$set_background cave_wall_2
|
||||
$wait 1.0
|
||||
$overlay_color #00000000 1.0
|
||||
$wait 3.0
|
||||
# Bard is embarrassed, Marco is confused
|
||||
$set_sprite bard bard/blush bounce
|
||||
Bard: H-Hang on, this is...!
|
||||
$set_sprite marco marco_mask/reflect
|
||||
Marco: ...A piece of paper? Looks like there is something drawn on it. Let me take a closer look...
|
||||
$clear_sprites
|
||||
$sound_effect paper_handling
|
||||
$wait 1.0
|
||||
Bard: ...
|
||||
$wait 1.0
|
||||
Marco: ...
|
||||
$wait 1.0
|
||||
$set_sprite marco marco_mask/show_drawing
|
||||
Marco: ...
|
||||
$wait 1.0
|
||||
$start_music aboard_the_akhirah
|
||||
Marco: ...I don't get it. Did someone have a nightmare and decided to draw it?
|
||||
$set_sprite bard bard/sweat
|
||||
Bard: A n-nightmare? Why do you say that...?
|
||||
# Marco shows the drawing directly to the screen
|
||||
Marco: Well, look. The poor maned wolf seems so scared, squirming helplessly while he's gobbled up by the large, hungry dragon.
|
||||
$set_sprite bard bard/blush
|
||||
Bard: ...
|
||||
Marco: Bard? Are you okay? Did I scare you with this?
|
||||
Bard: ...It's not meant to be scary. J-Just trust me on this, Marco.
|
||||
Marco: Huh? If it's not, then what? ...Did you remember something?
|
||||
Bard: [color=#b2b7d2](Ugh. I-I can't believe I have to say this out loud...)[/color]
|
||||
$set_sprite bard bard/normal
|
||||
Bard: H-How do I put this? It's, uh, a vore drawing. Y-You can tell by how detailed the maw is.
|
||||
$set_sprite marco marco_mask/pensive_speak
|
||||
Marco: A...vore drawing?
|
||||
$set_sprite marco marco_mask/pensive
|
||||
Bard: Yeah. Wh-Whoever drew this very much enjoys the scenario...
|
||||
$set_sprite marco marco_mask/show_drawing
|
||||
Marco: Huh... I mean, I can tell it's well-made, but I'm not sure I get it. I just feel bad for the poor fellow being eaten alive...
|
||||
Marco: What about you? Do you enjoy this "vore"?
|
||||
$set_sprite bard bard/blush bounce
|
||||
Bard: U-Uhh...!
|
||||
|
||||
$prompt
|
||||
$option 04_admit Admit it
|
||||
$option 04_change_subject Change the subject
|
||||
$label 04_change_subject
|
||||
$increment change_subject
|
||||
$if change_subject >= 2 04_roll_0_for_deception
|
||||
$set_sprite bard bard/face_away
|
||||
$set_sprite marco marco_mask/pensive
|
||||
Bard: U-Um... M-Maybe we should try fishing something else. Something more a-alluring than some scrapped paper.
|
||||
$set_sprite marco marco_mask/show_drawing
|
||||
Marco: Scrapped paper? I mean, it's a bit soggy from the river's ethereal goop, but it wouldn't have manifested if it didn't mean something to someone out there.
|
||||
$set_sprite marco marco_mask/shocked
|
||||
Marco: ...Are you trying to hide something?
|
||||
$goto 04_you_made_marco_sad
|
||||
$label 04_roll_0_for_deception
|
||||
$set_sprite bard bard/face_away
|
||||
Bard: Wh-Why should I trust you...? Your clothes give a very suspicious vibe, a-and–
|
||||
# Marco is confused
|
||||
$set_sprite marco marco_mask/confused
|
||||
Marco: What? ...You already used that excuse before.
|
||||
$label 04_you_made_marco_sad
|
||||
$set_sprite bard bard/sweat bounce
|
||||
Bard: U-Urk!
|
||||
# Marco seems kind of dejected
|
||||
$set_sprite marco marco_mask/sad
|
||||
Marco: If you don't wanna tell me, that's okay. I won't force you to speak.
|
||||
$set_sprite marco marco_mask/crossed_arms
|
||||
Marco: But I would prefer it if you told me so, instead of making up excuses...
|
||||
Bard: [color=#b2b7d2](Oh no... I think that made Marco sad.)[/color]
|
||||
Bard: [color=#b2b7d2](...You know what? Screw it. For once, I want to tell the truth about how I feel!
|
||||
$text_new_line ...Even though it makes me wanna throw up.)[/color]
|
||||
$label 04_admit
|
||||
$set_sprite bard bard/normal
|
||||
Bard: ...
|
||||
$set_sprite bard bard/blush
|
||||
Bard: ......
|
||||
Bard: .............................ffffine.
|
||||
# Marco is genuinely curious
|
||||
$set_sprite marco marco_mask/pensive
|
||||
Marco: Hm?
|
||||
$set_sprite bard bard/face_away
|
||||
Bard: I admit it... I-I like vore.
|
||||
Marco: ...
|
||||
$set_sprite marco marco_mask/pensive_speak
|
||||
Marco: ...Okay.
|
||||
$set_sprite bard bard/sweat bounce
|
||||
$set_sprite marco marco_mask/pensive
|
||||
Bard: What?! I thought you were gonna say something more than "okay"...!
|
||||
$stop_music
|
||||
$if change_subject > 0 04_you_are_not_a_good_bean
|
||||
$set_sprite marco marco_mask/pensive_speak
|
||||
Marco: Bard, I can tell that you're being as honest with me as you can, and I really appreciate that in you...
|
||||
$set_sprite marco marco_mask/explain
|
||||
Marco: ...So that's why I don't want to press you on it. I'd feel guilty if I accidentally ticked you off...
|
||||
$goto 04_awkward_silence
|
||||
$label 04_you_are_not_a_good_bean
|
||||
$set_sprite marco marco_mask/explain
|
||||
Marco: I mean, I WAS going to ask you more about it...but it doesn't seem like you want to talk about it. So I won't.
|
||||
$label 04_awkward_silence
|
||||
$set_sprite marco marco_mask/crossed_arms
|
||||
$set_sprite bard bard/normal
|
||||
Bard: Ah... W-Well, I didn't expect you to be that considerate. Now I feel bad...
|
||||
# Both of them seem apprehensive
|
||||
Bard: ...
|
||||
Marco: ...
|
||||
$set_sprite bard bard/face_away
|
||||
Bard: ...P-Please, just ask it. The silence is even worse.
|
||||
$set_sprite marco marco_mask/shocked
|
||||
Marco: Oh! Are you sure, Bard? I don't want to strike a nerve or anything.
|
||||
Bard: I-I'm sure.
|
||||
$text_new_line [color=#b2b7d2](...that I don't envy myself right now.)[/color]
|
||||
$set_sprite marco marco_mask/curious_speak
|
||||
$start_music afloat
|
||||
Marco: Have you ever done a "vore" before?
|
||||
$set_sprite marco marco_mask/curious
|
||||
$set_sprite bard bard/blush
|
||||
Bard: U-Uhh, no. Of course not.
|
||||
...I mean, I'd definitely remember that.
|
||||
$set_sprite marco marco_mask/curious_speak
|
||||
Marco: Hmm... Then how can you like it without even trying?
|
||||
$set_sprite marco marco_mask/curious
|
||||
Bard: Well, I just do... G-Gosh, it's so awkward to say this out loud.
|
||||
$set_sprite bard bard/face_away
|
||||
Bard: What I mean is, I think it would be cozy.
|
||||
$set_sprite marco marco_mask/surprised
|
||||
Marco: Cozy? ...That drawing certainly doesn't give me that vibe.
|
||||
$set_sprite bard bard/normal
|
||||
Bard: I guess vore can mean different things for different people...
|
||||
Bard: But to me, I like to imagine that I'm small. Th-Then, someone large and caring takes me in their maw, and...gently swallows me for safekeeping in their stomach.
|
||||
$set_sprite bard bard/blush
|
||||
Bard: So I guess it's more about being very intimate with s-someone special... at least, for me.
|
||||
# Marco is pensive
|
||||
$set_sprite marco marco_mask/pensive
|
||||
Marco: ...
|
||||
$set_sprite bard bard/sweat
|
||||
Bard: ...Wh-What?
|
||||
$set_sprite marco marco_mask/pensive_speak
|
||||
Marco: You know, Bard.
|
||||
Marco: I've ferried many, many souls. And I've never heard any mention of vore from any of them.
|
||||
Bard: Oh.
|
||||
# Marco smiles
|
||||
$set_sprite marco marco_mask/laugh
|
||||
Marco: So I guess that makes you special!
|
||||
$set_sprite bard bard/normal
|
||||
Bard: ...
|
||||
Bard: ...What.
|
||||
Marco: Yeah! I mean, it's not going to Mars or anything, but I think that's very unique!
|
||||
$set_sprite bard bard/blush
|
||||
Bard: B-But it's just a silly fetish! That certainly doesn't make me special...!
|
||||
Marco: Well, anything that makes you YOU is special, right?
|
||||
$set_sprite bard bard/sweat bounce
|
||||
Bard: If I WERE special... But I'm definitely not!
|
||||
Marco: I'd argue you definitely are! Not everyone can make something like vore sound so nice and comfy! It even makes me want to try it!
|
||||
$stop_music
|
||||
Bard: R-Really, it's not a special memory or– ...Wh-What do you mean, try it?
|
||||
# Marco has a hungry look and Bard is flustered
|
||||
$remove_sprite bard
|
||||
$set_sprite marco marco_mask/neutral
|
||||
Marco: ...
|
||||
$wait 0.5
|
||||
$set_sprite marco marco_mask/neutral_speak
|
||||
Marco: What I mean is...
|
||||
$set_sprite marco marco_mask/neutral
|
||||
$wait 0.5
|
||||
$set_sprite marco marco_mask/hungry
|
||||
Marco: You look so small...and I'm so big...
|
||||
$wait 0.5
|
||||
Bard: M-Marco...! Wh-What are y-you–?!
|
||||
$wait 0.5
|
||||
# Marco opens his maw towards the camera
|
||||
$set_sprite marco marco_mask/show_maw
|
||||
Marco: ...Wouldn't you like to get inside...?
|
||||
Bard: M-MARCO...!!!
|
||||
$wait 0.5
|
||||
# Marco acts coy
|
||||
$set_sprite marco marco_mask/shy
|
||||
Marco: A-Ah... I'm sorry, Bard! I didn't mean to make you panic...! I just wanted to see if that would make you happy.
|
||||
$set_sprite bard bard/unwell
|
||||
Bard: I-I'm getting dizzy...
|
||||
$set_sprite marco marco_mask/curious_speak
|
||||
Marco: Oh, wow. I didn't expect it to give you that much of a reaction...
|
||||
$set_sprite marco marco_mask/curious
|
||||
Bard: N-No... I actually feel sick...
|
||||
$set_sprite marco marco_mask/panic_speak bounce
|
||||
Marco: Oh no! Is everything okay?!
|
||||
$set_sprite marco marco_mask/panic
|
||||
$set_sprite bard bard/unwell fall_down
|
||||
Bard: ...Ughh, m-my head...
|
||||
$overlay_color #fff 0.0
|
||||
$overlay_color #000 1.0
|
||||
$sound_effect wood_thud
|
||||
$clear_sprites
|
||||
Marco: Bard...?!
|
||||
$wait 0.5
|
||||
Bard: ...
|
||||
$set_background marco_kneel_front
|
||||
$wait 1.0
|
||||
$overlay_color #00000000 1.0
|
||||
Marco: ...
|
||||
$wait 1.0
|
||||
Bard: ...I-I'm better now.
|
||||
Marco: Are you sure...?
|
||||
$set_sprite bard bard/normal
|
||||
Bard: Yeah... I'm sure. Don't worry about me.
|
||||
$set_sprite marco marco_mask/clutch_chest
|
||||
Marco: Phew. I'm glad. I was really worried that you'd–... Just tell me if you feel unwell again, Bard.
|
||||
Bard: Is something wrong?
|
||||
$set_sprite marco marco_mask/crossed_arms
|
||||
Marco: No, no. Nothing wrong. You look alright to me. But I should order Akhirah to take us to the [color=#ff00ff]Hereafter[/color] quickly.
|
||||
$set_sprite bard bard/face_away
|
||||
Bard: ...Actually, Marco.
|
||||
$set_sprite marco marco_mask/neutral
|
||||
Marco: Hm?
|
||||
$set_sprite bard bard/sweat
|
||||
Bard: D-Do you mind if we [color=#ffff00]fish[/color] some more...? I think I saw something else under the surface.
|
||||
$set_sprite marco marco_mask/greet
|
||||
Marco: O-Of course! We can fish some more. Let me grab my net first...
|
||||
$overlay_color #000 0.5
|
||||
$reset_background
|
||||
$clear_sprites
|
||||
Bard: [color=#b2b7d2](I-I don't know what happened. But I should trust Marco's knowledge as a [/color][color=#ff00ff]soul ferrier[/color][color=#b2b7d2], and put that aside...)[/color]
|
||||
$overlay_color #00000000 0.0
|
||||
$start_music under_the_surface
|
||||
$collapse_textbox
|
||||
$hide_textbox
|
||||
$set_background akhirah_back_stopped
|
||||
|
||||
# Fishing 3
|
||||
$escape fishing fishing_03_end 0.50 false {"name":"fishing_03_gold_case","sprite":"gold_case"} {"name":"fishing_03_grimoire","sprite":"grimoire"}
|
||||
$label fishing_03_gold_case
|
||||
$set_sprite fishing_item fishing_objects/gold_case reveal_fishing_item
|
||||
$expand_textbox
|
||||
$wait 1.0
|
||||
: You found: a gold-filled briefcase!
|
||||
$text_new_line A rather tacky representation of wealth. The real thing would be too heavy for someone to carry.
|
||||
$set_sprite bard bard/normal bounce
|
||||
Bard: Wow! This suitcase is chockfull of gold! I don't think I've ever seen so much of it at once before.
|
||||
$set_sprite marco marco_mask/curious_speak
|
||||
Marco: Actually, that's a briefcase.
|
||||
$set_sprite marco marco_mask/curious
|
||||
Bard: Huh...? What's the difference?
|
||||
$set_sprite marco marco_mask/explain
|
||||
Marco: A suitcase is normally larger, and supposed to carry clothes. On the other hand, a briefcase normally holds documents and small objects.
|
||||
$set_sprite marco marco_mask/pensive
|
||||
Bard: I don't really get it. And several bars of gold don't really qualify as "small".
|
||||
$set_sprite marco marco_mask/pensive_speak
|
||||
Marco: But–
|
||||
$set_sprite marco marco_mask/confused
|
||||
Marco: ...
|
||||
$set_sprite marco marco_mask/confused_speak
|
||||
Marco: ...I guess the distinction doesn't really matter.
|
||||
$hide_textbox
|
||||
$clear_sprites
|
||||
$escape return_to_fishing
|
||||
$label fishing_03_grimoire
|
||||
$set_sprite fishing_item fishing_objects/grimoire reveal_fishing_item
|
||||
$expand_textbox
|
||||
$wait 1.0
|
||||
: You found: a magical grimoire!
|
||||
$text_new_line A thick, menacing book, filled with magical spells and large illustrations for padding.
|
||||
$set_sprite bard bard/normal
|
||||
Bard: For a second there, I thought the eye on the cover was actually following me.
|
||||
$set_sprite fishing_item fishing_objects/grimoire_left
|
||||
Bard: ...
|
||||
$set_sprite bard bard/sweat bounce
|
||||
Bard: A-Ah! It IS actually following me...!
|
||||
$set_sprite fishing_item fishing_objects/grimoire_right
|
||||
$set_sprite marco marco_mask/confused_speak
|
||||
Marco: It's supposed to be a magical object, right? Maybe that's part of its charm, in the mind of whoever conjured it.
|
||||
$set_sprite marco marco_mask/confused
|
||||
$set_sprite fishing_item fishing_objects/grimoire_left
|
||||
Bard: I don't think it's charming at all. It's kinda creepy...
|
||||
$set_sprite fishing_item fishing_objects/grimoire_right
|
||||
$set_sprite marco marco_mask/neutral_speak
|
||||
Marco: Don't worry, Bard! Unconscious manifestations from the Carnal River can't really hurt you...
|
||||
$set_sprite marco marco_mask/confused_speak
|
||||
Marco: ...I think.
|
||||
$hide_textbox
|
||||
$clear_sprites
|
||||
$escape return_to_fishing
|
||||
$label fishing_03_end
|
||||
$stop_music
|
||||
$overlay_color #000 1.0
|
||||
$wait 2.0
|
||||
$load 05_flux
|
||||
Loading…
Add table
Add a link
Reference in a new issue