Rename licenses.txt to attributions.txt

Hopefully this fixes the wrong license that was being displayed...
This commit is contained in:
Bad Manners 2024-08-30 21:29:27 -03:00
parent 58d47bdb8b
commit a1e1d262dc
3 changed files with 2 additions and 2 deletions

View file

@ -8,7 +8,7 @@ Made in Godot 4.2.1 for eevee's [Strawberry Jam 8](https://itch.io/jam/strawberr
## Attributions
See [`licenses.txt`](/licenses.txt).
See [`attributions.txt`](/attributions.txt).
## Copyright

View file

@ -75,7 +75,7 @@ func init_credits():
func show_licenses():
if not $CanvasLayer/LicensesWindow/RichTextLabel.text:
$CanvasLayer/LicensesWindow/RichTextLabel.text = FileAccess.open("res://licenses.txt", FileAccess.READ).get_as_text()
$CanvasLayer/LicensesWindow/RichTextLabel.text = FileAccess.open("res://attributions.txt", FileAccess.READ).get_as_text()
advance_sfx()
$CanvasLayer/LicensesWindow.show()