Rename licenses.txt to attributions.txt
Hopefully this fixes the wrong license that was being displayed...
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3 changed files with 2 additions and 2 deletions
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@ -8,7 +8,7 @@ Made in Godot 4.2.1 for eevee's [Strawberry Jam 8](https://itch.io/jam/strawberr
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## Attributions
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See [`licenses.txt`](/licenses.txt).
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See [`attributions.txt`](/attributions.txt).
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## Copyright
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@ -75,7 +75,7 @@ func init_credits():
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func show_licenses():
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if not $CanvasLayer/LicensesWindow/RichTextLabel.text:
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$CanvasLayer/LicensesWindow/RichTextLabel.text = FileAccess.open("res://licenses.txt", FileAccess.READ).get_as_text()
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$CanvasLayer/LicensesWindow/RichTextLabel.text = FileAccess.open("res://attributions.txt", FileAccess.READ).get_as_text()
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advance_sfx()
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$CanvasLayer/LicensesWindow.show()
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