[gd_scene load_steps=8 format=3 uid="uid://d1rjb8to843h4"] [ext_resource type="Texture2D" uid="uid://b2r3y8ou4x24q" path="res://images/sprites/bard/normal.png" id="1_rldh6"] [sub_resource type="Animation" id="Animation_xnq4c"] resource_name = "RESET" length = 0.01 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite:visible") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [true] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("Sprite:scale") tracks/1/interp = 2 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(1, 1)] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("Sprite:position") tracks/2/interp = 2 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(400, 300)] } [sub_resource type="Animation" id="Animation_cer7j"] resource_name = "sprite_1_bounce" length = 0.4 step = 0.05 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite:visible") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [true] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("Sprite:scale") tracks/1/interp = 2 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0, 0.2, 0.4), "transitions": PackedFloat32Array(2, 1, 2), "update": 0, "values": [Vector2(0.97, 0.9), Vector2(1.05, 1.1), Vector2(1, 1)] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("Sprite:position") tracks/2/interp = 2 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0, 0.2, 0.4), "transitions": PackedFloat32Array(2, 1, 2), "update": 0, "values": [Vector2(400, 360), Vector2(400, 300), Vector2(400, 300)] } [sub_resource type="Animation" id="Animation_624s1"] resource_name = "fade_out" length = 0.4 step = 0.025 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite:visible") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.3, 0.325), "transitions": PackedFloat32Array(1, 1, 1), "update": 1, "values": [true, true, false] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("Sprite:self_modulate") tracks/1/interp = 2 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0, 0.3, 0.375, 0.4), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 0, "values": [Color(1, 1, 1, 1), Color(1, 1, 1, 0), Color(1, 1, 1, 0), Color(1, 1, 1, 1)] } [sub_resource type="Animation" id="Animation_yrtof"] resource_name = "fall_down" length = 0.5 step = 0.05 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite:visible") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.4, 0.45), "transitions": PackedFloat32Array(1, 1, 1), "update": 1, "values": [true, true, false] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("Sprite:position") tracks/1/interp = 2 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0, 0.2, 0.4, 0.45, 0.5), "transitions": PackedFloat32Array(1, 1, 1, 1, 1), "update": 0, "values": [Vector2(400, 300), Vector2(400, 600), Vector2(400, 1300), Vector2(400, 1300), Vector2(400, 300)] } [sub_resource type="Animation" id="Animation_1wxb1"] resource_name = "reveal_fishing_item" length = 1.5 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite:visible") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [true] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("Sprite:self_modulate") tracks/1/interp = 2 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0, 1, 1.5), "transitions": PackedFloat32Array(1, 1, 0.965936), "update": 0, "values": [Color(0, 0, 0, 1), Color(0, 0, 0, 1), Color(1, 1, 1, 1)] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_2gw37"] _data = { "RESET": SubResource("Animation_xnq4c"), "bounce": SubResource("Animation_cer7j"), "fade_out": SubResource("Animation_624s1"), "fall_down": SubResource("Animation_yrtof"), "reveal_fishing_item": SubResource("Animation_1wxb1") } [node name="VNSprite" type="Node2D"] [node name="AnimationPlayer" type="AnimationPlayer" parent="."] libraries = { "": SubResource("AnimationLibrary_2gw37") } [node name="Sprite" type="Sprite2D" parent="."] position = Vector2(400, 300) texture = ExtResource("1_rldh6")