class_name MusicBank extends Node ## A container used to store & group music tracks in your scene. ## This bank's unique identifier. @export var label: String ## The bus to use for all tracks played from this bank.[br][br] ## [b]Note:[/b] this will override the bus set in your project settings (Audio/Manager/Music/Bank) @export var bus: String ## The underlying process mode for all tracks played from this bank. @export var mode: Node.ProcessMode ## The collection of tracks associated with this bank. @export var tracks: Array[MusicTrackResource]