class_name SoundBank extends Node ## A container used to store & group sound events in your scene. ## This bank's unique identifier. @export var label: String ## The bus to use for all sound events in this bank.[br][br] ## [b]Note:[/b] this will override the bus set in your project settings (Audio/Manager/Sound/Bank) @export var bus: String ## The underlying process mode for all sound events in this bank. @export var mode: Node.ProcessMode ## The collection of sound events associated with this bank. @export var events: Array[SoundEventResource]