[gd_scene load_steps=5 format=3 uid="uid://d4nyfv6r6d1an"] [ext_resource type="Texture2D" uid="uid://d27pxmt2fxvy5" path="res://images/sprites/fishing_targets/default.png" id="1_0nylm"] [ext_resource type="Script" path="res://scenes/logic/fishing_target.gd" id="1_1eq3o"] [sub_resource type="PhysicsMaterial" id="PhysicsMaterial_0eaqh"] friction = 0.0 bounce = 1.5 [sub_resource type="RectangleShape2D" id="RectangleShape2D_weeyi"] size = Vector2(44, 30) [node name="FishingTarget" type="RigidBody2D"] position = Vector2(588, 142) collision_layer = 3 collision_mask = 3 physics_material_override = SubResource("PhysicsMaterial_0eaqh") inertia = 50.0 script = ExtResource("1_1eq3o") [node name="CollisionShape2D" type="CollisionShape2D" parent="."] position = Vector2(-6, 2) shape = SubResource("RectangleShape2D_weeyi") [node name="Sprite2D" type="Sprite2D" parent="."] texture = ExtResource("1_0nylm") [node name="MovementTimer" type="Timer" parent="."] one_shot = true [connection signal="timeout" from="MovementTimer" to="." method="_on_movement_timer_timeout"]