$title Part 1: Autopsy # Everything is dark $start_music ambiance_cave $wait 5 $show_textbox $expand_textbox : ... $wait 0.5 : ...... $wait 0.5 : ......... $wait 0.5 : [color=#b2b7d2](...It feels cold. Why do I feel a draft?)[/color] ???: Excuse me! $overlay_color #fff 0.0 $overlay_color #ffffff00 0.5 : ...?! [color=#b2b7d2](Is someone else here?)[/color] ???: Can you hear me? : ...Y-Yes, I can hear you. ???: Ah, that's good! And can you see me, too? : Not really. $stop_music 3 ???: Well, focus on my voice and look at me. : That's a weird way to call someone's attention. ???: Never mind that! Just give it a try. $overlay_color #000 0.0 $set_background first_shot : A-Alright, here goes... $hide_textbox $overlay_color #fff 1.0 $wait 0.5 $overlay_color #00000000 1.0 $wait 0.3 # Marco leaning down : ...! GAH! ???: Hey! I assume that random grunt means you can see me, right? : Yeah! And who are YOU? You're huge! Marco: I'm Marco. Pleased to meet you! : Marco, huh. And what is it with the creepy mask? Marco: Oh, it's just something I like wearing. I didn't mean to scare you or anything! : ... Marco: ... Marco: ...What, aren't you going to ask "and what is it with the creepy trench coat"? Or my leg cuffs? : Wh-What? No, the trench coat looks fine on you. # Marco coy or embarrassed $set_background cave_wall_2 $set_sprite marco marco_mask/playful_speak Marco: Hehe, I'll take that as a compliment. : Okay, enough with the jokes. What is going on right now?! Where am I? $set_sprite marco marco_mask/curious_speak Marco: Alright, I'll be blunt. The short version of it is that... $set_sprite marco marco_mask/reflect $start_music aboard_the_akhirah Marco: ...You are [color=#00ffff]dead[/color]. : ... : ...You're kidding me. $set_sprite marco marco_mask/confused_speak Marco: Not at all! You're pretty dead. $set_sprite marco marco_mask/confused : Then how come I am speaking with you right now? $set_sprite marco marco_mask/explain Marco: That's simple! You're just a [color=#00ffff]soul[/color] now. : A [color=#00ffff]soul[/color]...? Marco: Yeah! And it's my duty to take you to the [color=#ff00ff]Hereafter[/color]– : Wait wait wait, slow down. What do you mean I'm a [color=#00ffff]soul[/color]? Th-That's not a real thing...! Marco: It definitely is! I'm talking to one right now. Marco: When a mortal's body expires, they leave a [color=#00ffff]soul[/color] behind. That's where I come in! : When you say their "body expires", you really mean, when they die. L-Like I have... $set_sprite marco marco_mask/confused_speak Marco: Yes, that's what I said just now! You're dead! $set_sprite marco marco_mask/confused : But then... who are you? $set_sprite marco marco_mask/confused_speak Marco: I told you. I'm Marco. $set_sprite marco marco_mask/confused : I got that. What I mean is, how can you even talk to me if I'm dead? $set_sprite marco marco_mask/confused_speak Marco: Because it's my job to take new souls to the [color=#ff00ff]Hereafter[/color]. $set_sprite marco marco_mask/confused : Take me? But how? $set_sprite marco marco_mask/explain Marco: By boat, of course. : Uh huh. Sure. And where is this boat? Marco: We're already on her! Take a look around. # Reveals the cave and river $remove_sprite marco $set_background cave_wall $hide_textbox $wait 1.0 : Huh, I see. This is certainly a unique river... # Reveals the side of Akhirah $set_background akhirah_wings : And what are those? Wings, on a boat? Marco: Yes! My boat is called Akhirah, and with her, I will ferry you to the [color=#ff00ff]Hereafter[/color] in no time. : Wait. So your job is to take [color=#00ffff]souls[/color] like me to the underworld? Marco: The [color=#ff00ff]Hereafter[/color], but yes. : Then, are you...Charon? $set_background cave_wall_2 $set_sprite marco marco_mask/laugh bounce Marco: Hahahaha! Marco: No! Once again, I'm Marco...! Charon was a different [color=#ff00ff]soul ferrier[/color]. : A [color=#ff00ff]soul ferrier[/color]...? So there are more than one? $set_sprite marco marco_mask/pensive_speak Marco: Of course! I wouldn't be able to do it all by myself, you know. $set_sprite marco marco_mask/pensive $stop_music : ... $set_sprite marco marco_mask/pensive_speak Marco: Is everything okay? $set_sprite marco marco_mask/pensive : Y-Yeah, no. Not really. I'm still processing all of this... : ...Wait, how can I speak and see if I'm just a [color=#00ffff]soul[/color]? $set_sprite marco marco_mask/pensive_speak Marco: I don't really know. But it's certainly handy, being able to communicate with the souls I ferry around. : S-So I'm just a [color=#00ffff]soul[/color], because I died...and you, Marco, are going to take me to this [color=#ff00ff]Hereafter[/color] on your boat...? $set_sprite marco marco_mask/confused Marco: ... $set_sprite marco marco_mask/confused_speak Marco: ...Aren't you curious? $set_sprite marco marco_mask/confused : Curious? About what? $set_sprite marco marco_mask/confused_speak Marco: About how you look, right now. What [color=#00ffff]your soul[/color] looks like. $set_sprite marco marco_mask/confused : I mean, I guess. All I can tell is that you're huge, so I must be s-small. $set_sprite marco marco_mask/curious_speak Marco: Well, try to picture looking at yourself. $set_sprite marco marco_mask/curious : How do I even do that? $set_sprite marco marco_mask/curious_speak Marco: The same way you instinctively knew how to look at me and speak. Give it a try! $reset_background $clear_sprites : Alright... : [color=#b2b7d2](Maybe I'll try imagining looking into a mirror...)[/color] : ... $hide_textbox # Bard sees themself for the first time $overlay_color #000 $set_sprite bard bard/normal $overlay_color #00000000 1.0 $overlay_color #fff 0.0 $set_sprite bard bard/normal bounce $overlay_color #ffffff00 0.3 : ...! : I-Is that blobby-looking thing...me? Marco: Yep, that's you! From core to casing, you're a glowing, frail, tiny [color=#00ffff]soul[/color]. What do you think? $start_music ambiance_river 5.0 : I still can't believe that I'm actually [color=#00ffff]a soul[/color]... : ...I'm sorry, Marco. I-I think I need some time to collect my thoughts... Marco: Of course, take as long as you need. : ... $hide_textbox $overlay_color #00000000 0.0 $overlay_color #000 3.0 $wait 1.0 $clear_sprites $load 02_limbo