$title Part 2: Limbo # Pan to wide shot of Akhirah $set_background wide_shot_full_speed $wait 0.5 $overlay_color #00000000 2.5 $wait 0.5 Marco: By the way... Marco: I forgot to ask you for your name. : Why? Do you really need to know? $set_sprite marco marco_mask/curious_speak bounce {"flip_h":true} Marco: Well, it'd just make it easier to talk to you! You don't have to tell me, of course. $set_sprite marco marco_mask/curious RESET {"flip_h":true} $set_sprite bard bard/normal RESET {"flip_h":true} : ... Marco: ... $set_sprite marco marco_mask/confused_speak RESET {"flip_h":true} Marco: ...Still ruminating on your life? $set_sprite marco marco_mask/confused RESET {"flip_h":true} : Not really. I'm just thinking about how weird this whole situation is. $set_sprite marco marco_mask/confused_speak RESET {"flip_h":true} Marco: I guess it would be pretty jarring. It's nothing like how things used to be for you, after all. : I dunno. There isn't anything about my life to reflect on. $set_sprite marco marco_mask/pensive_speak RESET {"flip_h":true} $stop_music Marco: There isn't? What do you mean? $set_sprite marco marco_mask/pensive RESET {"flip_h":true} : ... # Marco is worried $set_sprite marco marco_mask/shocked bounce {"flip_h":true} Marco: Wait, did you lose your memory or something? : ...Yeah. $set_sprite marco marco_mask/panic_speak RESET {"flip_h":true} Marco: Oh no! You don't remember anything?! $set_sprite marco marco_mask/panic RESET {"flip_h":true} : ... $set_sprite marco marco_mask/surprised RESET {"flip_h":true} Marco: You poor thing...! That must mean you're even more confused than I thought! $set_sprite bard bard/face_away RESET {"flip_h":true} : D-Don't worry about it, really. Marco: But your precious memories...! Don't you want a last chance to reflect on how your life was like? : I don't want to trouble you. Just do your job of taking me to the [color=#ff00ff]Hereafter[/color], or whatever. $set_sprite marco marco_mask/pensive_speak RESET {"flip_h":true} Marco: Oh, it's no trouble at all. And besides, I'm curious now. $set_sprite marco marco_mask/pensive RESET {"flip_h":true} $set_sprite bard bard/normal RESET {"flip_h":true} : Curious? About me? $set_sprite marco marco_mask/pensive_speak RESET {"flip_h":true} Marco: Yeah! I've ferried many, many [color=#00ffff]souls[/color] before. Too many that I lost count! Marco: But none of them had amnesia! There must be something... different about you. $set_sprite marco marco_mask/pensive RESET {"flip_h":true} : I really doubt it. I'm not special or anything... I think. $set_sprite marco marco_mask/explain RESET {"flip_h":true} Marco: Who knows? I think it's important to try to jog your memory, somehow. And besides, maybe there's a reason why you can't remember anything. $set_sprite bard bard/sweat bounce {"flip_h":true} : A-Actually, I think I can remember some things. $set_sprite marco marco_mask/playful_speak RESET {"flip_h":true} Marco: Really?! That's amazing! Maybe you can remember your name, for example? $set_sprite marco marco_mask/playful RESET {"flip_h":true} $set_sprite bard bard/face_away RESET {"flip_h":true} : ... $set_sprite marco marco_mask/curious_speak RESET {"flip_h":true} Marco: No? Well, what about– $start_music loose_thoughts Bard: Bard. My name is Bard. $set_sprite marco marco_mask/greet RESET {"flip_h":true} Marco: Oh, Bard! That's a nice name. # Bard blushes $set_sprite bard bard/sweat RESET {"flip_h":true} Bard: Th-Thanks. Well, I guess it WAS a nice name... $set_sprite bard bard/normal RESET {"flip_h":true} $set_sprite marco marco_mask/pensive_speak RESET {"flip_h":true} Marco: You know, Bard, I did find it weird how you reacted to the news about you being dead. $set_sprite marco marco_mask/pensive RESET {"flip_h":true} Bard: Why? I don't think most people – er, most [color=#00ffff]souls[/color] – would react well to that information. $set_sprite marco marco_mask/pensive_speak RESET {"flip_h":true} Marco: Exactly! Most of them react how I expect. With grievance, denial, anger, longing, accomplishment...or a mix of all of them. Marco: But there are a rare few, who simply remain quiet for the whole trip. $set_sprite marco marco_mask/pensive RESET {"flip_h":true} Bard: That's me, right? $set_sprite marco marco_mask/neutral_speak RESET {"flip_h":true} Marco: Yes, and no. All of them were reflecting on the lives that they lived. So far, you're the only [color=#00ffff]soul[/color] I've seen who didn't. $set_sprite marco marco_mask/neutral RESET {"flip_h":true} Bard: ...Of course. Because I lost my memory. $set_sprite marco marco_mask/shocked RESET {"flip_h":true} Marco: Just so! That's a first for me! If your thoughts were all over the place, that would be one thing. But to even forget your own name... Bard: B-But I remember my name now. Thanks to you. $set_sprite marco marco_mask/reflect RESET {"flip_h":true} Marco: And that's even more intriguing, isn't it? That means that there must be a way to make you remember more! And I'd like to help you to find out. Marco: Actually, I might have just the thing. What do you say? $set_sprite bard bard/sweat RESET {"flip_h":true} Bard: W-Well... $text_new_line [color=#b2b7d2](Whatever I say, it doesn't seem like Marco wants to let this simply go...)[/color] $prompt $option 02_remember Go with Marco's plan $option 02_change_subject Change the subject $label 02_change_subject $increment change_subject $set_sprite bard bard/face_away RESET {"flip_h":true} Bard: You know, I'm not sure I can really trust you. # Marco is confused $set_sprite marco marco_mask/curious_speak RESET {"flip_h":true} Marco: Why not? $set_sprite marco marco_mask/curious RESET {"flip_h":true} Bard: Well, it's your...c-clothes. $set_sprite marco marco_mask/confused_speak RESET {"flip_h":true} Marco: My clothes...? $set_sprite marco marco_mask/confused RESET {"flip_h":true} $set_sprite bard bard/normal RESET {"flip_h":true} Bard: Yeah. For starters, why do you wear that creepy mask with glowing red eyes? # Marco is embarrassed $set_sprite marco marco_mask/shy RESET {"flip_h":true} Marco: I... Gee, it's kind of embarrassing... Bard: Embarrassing? Marco: I don't like how my face looks. Bard: ...It can't be that bad. $set_sprite marco marco_mask/hold_face RESET {"flip_h":true} Marco: It's bad enough that I don't want it to be the last thing you see before you cross to the [color=#ff00ff]Hereafter[/color]! Bard: Heh. I guess I don't need to care about my appearance, now that I look like this... $set_sprite marco marco_mask/shy RESET {"flip_h":true} Bard: At first, you did look a bit threatening, but you really aren't. # Marco tries to recompose himself Marco: H-Hmf! So that means you trust me now? $set_sprite marco marco_mask/crossed_arms RESET {"flip_h":true} Bard: It means I don't mistrust you. Marco: What's the difference...? Anyway, I just want to help you remember! You won't have to tell me your memories, if you prefer. $label 02_remember $set_sprite bard bard/face_away RESET {"flip_h":true} Bard: Alright, I suppose. I guess it couldn't hurt. $set_sprite marco marco_mask/laugh bounce {"flip_h":true} Marco: That's the spirit! Let me grab my net, and we can start [color=#ffff00]fishing[/color]. Bard: ...Huh? [color=#ffff00]Fishing[/color]...? How is that supposed to help me? $set_sprite marco marco_mask/reflect RESET {"flip_h":true} Marco: Things here work differently than in the mortal world. Normally, when you go fishing in a body of water, you find fish, right? $set_sprite bard bard/normal RESET {"flip_h":true} Bard: Of course. That's why it's called "fishing". $set_sprite marco marco_mask/explain RESET {"flip_h":true} Marco: But in the [color=#00ffff]soul plane[/color], things are different. The rivers that we [color=#ff00ff]soul ferriers[/color] traverse may look like yours, but they are not the same. Bard: ...The eerie pink glow gave that away. Marco: Instead of a water stream, this river is an ethereal vein of the soul world. Everyone must traverse one of these many veins in order to reach the [color=#ff00ff]Hereafter[/color]. $set_sprite marco marco_mask/neutral_speak RESET {"flip_h":true} Marco: And I'm the one in charge of ferrying souls in this vein, which is called the [color=#ff00ff]Carnal River[/color]. $set_sprite marco marco_mask/neutral RESET {"flip_h":true} Bard: Is that so... Then why is it called "carnal"? $set_sprite marco marco_mask/curious_speak RESET {"flip_h":true} Marco: Because it's filled with material thoughts. Reveries... Wishes... Repressed desires... And even long-lost memories. Marco: They all interweave themselves in the collective unconscious that feeds this vein... but they are usually too individualized to make out. $set_sprite marco marco_mask/reflect RESET {"flip_h":true} Marco: But sometimes, a strong emotion from living people – and their souls – can cause some objects to surface spontaneously. Bard: So what you're saying is... Sometimes, random objects appear in this river? $set_sprite marco marco_mask/greet RESET {"flip_h":true} Marco: Indeed! Loose fragments from people's combined imaginations, which arise and take a defined shape for a brief moment. $set_sprite marco marco_mask/confused_speak RESET {"flip_h":true} Marco: I figured that we could try [color=#ffff00]fishing something out[/color], and see if whatever we catch helps you remember anything about your life...! $set_sprite marco marco_mask/confused RESET {"flip_h":true} $stop_music Bard: Hmm, I'll admit that this sounds incredible... But I doubt I can fish without limbs. $set_sprite marco marco_mask/playful_speak RESET {"flip_h":true} Marco: Don't worry, Bard. I can be your limbs! I'll teach you how it works, and throw the net for you. It will be fun, I promise! $set_sprite marco marco_mask/playful RESET {"flip_h":true} Bard: Alright. I hope that it's as exciting as you make it out to be. $set_sprite marco marco_mask/playful_speak bounce {"flip_h":true} Marco: Great! Let me stop Akhirah first, it will be easier to fish once it's stopped. $clear_sprites $hide_textbox # Akhirah's wings close, and Marco walks to the back of the boat. $set_background wide_shot_boat_stops $wait 0.7 $overlay_color #000 2.0 # Tutorial start $clear_sprites $set_background fishing_tutorial_start $overlay_color #00000000 1.0 $start_music under_the_surface Marco: First of all, take a look at the area immediately behind Akhirah. $hide_textbox $wait 1.0 Bard: Akhirah... That's the name of your ferryboat, isn't it? Marco: Exactly! Now, do you notice anything off in the river? Bard: Of course. There's a spot that's brighter than the rest. $set_background fishing_tutorial_target $hide_textbox $wait 1.0 Marco: Yes... That's one of those surfaced emotions from the collective unconscious I mentioned. Well, a materialized version of that emotion, to be precise. Bard: But how can we get it? Marco: Well, I can't just reach my hand into the water and grab it, that would be too dangerous. Bard: D-Dangerous...? $set_background fishing_tutorial_start Marco: Don't worry about it... Anyway, this is what this specialized [color=#ffff00]fishing net[/color] is for. Whenever it's thrown overboard, it will return to Akhirah soon afterwards. $set_background fishing_tutorial_net $hide_textbox $wait 1.0 Bard: I see... So if it catches something from the river, the net will bring it to you. Marco: Exactly! Bard: And how do I tell you where to throw the net? $set_background fishing_tutorial_start Marco: Simply click and hold the net, then drag it to the desired location. Marco: Or if you're using a keyboard/controller, press and hold Spacebar/[img=center]res://images/ui/tile_controller_ps_cross.png[/img]/[img=center]res://images/ui/tile_controller_xbox_a.png[/img], then use the directional keys or joystick to move it. $set_background fishing_tutorial_grabbed $hide_textbox $wait 1.0 Bard: And then I let go of the mouse button, or whatever "[img=center]res://images/ui/tile_controller_ps_cross.png[/img]" means, to make you release the net? Marco: Exactly! But keep an eye on the [color=#ffff00]shadow[/color] of the net. That's where it will fall, and you want your target to be right at the center. Bard: And what if you miss? $set_background fishing_tutorial_net $hide_textbox $wait 0.5 Marco: The net will return to Akhirah, so we can try again. Bard: Alright, then. So I tell you to grab the net, move it to where I want dropped, and have you release it. Marco: Yes, that's all there is to it! $stop_music $hide_textbox $overlay_color #000 0.5 $set_background before_marco_almost_falls $wait 0.3 $overlay_color #00000000 0.5 $wait 1.0 # Back to wide shot $set_sprite bard bard/normal bounce Bard: There's just one thing I don't understand. $set_sprite marco marco_mask/confused_speak Marco: What is it? $set_sprite marco marco_mask/confused Bard: Why is this Carnal River dangerous? $set_sprite marco marco_mask/explain Marco: Well, I told you how it's made up of the many unconscious thoughts from the minds of living beings, right? Bard: I guess...if what you said is true. $set_sprite marco marco_mask/greet Marco: And it is! But that train of thought can be quite unpredictable, and as soon as that person gets distracted by something else...poof! It's gone forever. $set_sprite marco marco_mask/curious Bard: Hmm. So if that thought is gone, so is the materialized object. $set_sprite marco marco_mask/curious_speak Marco: That's right. So for example, if I were to fall into the Carnal River, then I'd immediately vanish forever, since no living mortals know me. $set_sprite marco marco_mask/curious Bard: You...what?! That's insane! $set_sprite marco marco_mask/laugh Marco: It's alright. I take all the precautions so that I don't have any accidents! # Marco sits on the railing and almost falls back, he recovers and clutches his chest $clear_sprites $hide_textbox $wait 0.5 $set_background marco_almost_falls $wait 4.5 $set_sprite marco marco_mask/clutch_chest Marco: ...That was a close call. $set_sprite bard bard/sweat bounce Bard: M-MARCO!!! D-Don't scare me like that! Marco: I'm sorry, I didn't mean to! Bard: Sheesh... What would I even do if you suddenly disappeared?! # Marco blushes $set_sprite marco marco_mask/shy Marco: Aw, does that mean you'd miss me? Bard: Yeah... How would I throw the fishing net without you? # Marco is dejected $set_sprite marco marco_mask/crossed_arms Marco: Oh... W-Well, that's true. Plus, I still need to ferry you to the [color=#ff00ff]Hereafter[/color] and all that... $set_sprite marco marco_mask/neutral Marco: But don't worry, Bard. I'll be careful that nothing bad happens to– $set_sprite marco marco_mask/look_ahead_speak Marco: ...Oh, look! There's something in the water. $set_sprite marco marco_mask/look_ahead Bard: Is that a fish...? $set_sprite marco marco_mask/look_ahead_speak Marco: I don't know. Let's try catching it! $start_music under_the_surface $overlay_color #000 1.0 $hide_textbox $clear_sprites $reset_background $wait 0.3 $overlay_color #00000000 0.0 # Fishing 1 $escape fishing fishing_01_end 0.0 false {"name":"fishing_01_butt_plug","sprite":"butt_plug"} $label fishing_01_butt_plug $set_sprite fishing_item fishing_objects/butt_plug reveal_fishing_item $expand_textbox $wait 1.0 : You found: a butt plug! $text_new_line An adult toy used for anal pleasure. It is, in fact, not a fish. $remove_sprite fishing_item $hide_textbox $escape return_to_fishing $label fishing_01_end $overlay_color #000 0.0 $stop_music $wait 2.0 $load 03_memento_mori