$title Part 3: Memento Mori $overlay_color #000 0.0 $reset_background $wait 1.0 $sound_effect net_picked_up $wait 0.5 Marco: Good job, Bard! You did it! Bard: ... Marco: And did you see how I kept my arms steady when I released the net? It's all in the technique. Bard: ... Marco: There was this fisherman's soul who taught me the ropes. Shame that he crossed over to the [color=#ff00ff]Hereafter[/color] way before I managed to get good at it... # Bard is embarrassed $overlay_color #00000000 0.0 $set_sprite bard bard/sweat bounce $start_music aboard_the_akhirah Bard: A BUTT PLUG?! # Marco is confused $set_background post_fishing $remove_sprite bard $hide_textbox $wait 1.5 Marco: I mean, yeah. Sex toys are pretty common representations of people's fantasies and repressed emotions. Marco: Didn't you also think about this sort of stuff every now and then? Bard: No! I-I mean, I don't know...! Marco: Hmm... So it hasn't jogged your memory, huh? Maybe you're averse to sex? Not that there's anything wrong with it if you are... Bard: I'm not– I wasn't averse to sex. It's just...complicated. Bard: ...I do remember feeling awkward talking about it with anyone. In fact, there wasn't any talking. J-Just me and my thoughts, inside of my head... Bard: But I don't think I could ever talk about it out loud. So I always got jealous of people who talked about it like it wasn't a big deal. $set_background akhirah_platform $set_sprite marco marco_mask/curious_speak RESET {"flip_h":true} $set_sprite bard bard/normal RESET {"flip_h":true} Marco: Like I'm doing right now? $set_sprite marco marco_mask/curious $set_sprite bard bard/face_away RESET {"flip_h":true} Bard: ......Y-Yeah. $set_sprite marco marco_mask/laugh RESET {"flip_h":true} $set_sprite bard bard/normal RESET {"flip_h":true} Marco: That's alright, Bard. My boat is a "no judgement" zone. If you ever feel like getting something out of your metaphysical chest, I can lend you two very large ears! Bard: ... $set_sprite marco marco_mask/greet RESET {"flip_h":true} Marco: ...Or not! But I'll tell you what. I've heard so many posthumous confessions by now. I don't think there's anything left that can faze me. Bard: [color=#b2b7d2](Hmph... Marco sure seems quite pushy about getting me to talk more about myself.)[/color] Bard: [color=#b2b7d2](I dunno if I should be this trusting. But on the other hand, I don't know if there's any point in keeping secrets, if I'm already d–)[/color] $stop_music $set_sprite bard bard/face_away RESET {"flip_h":true} Bard: ... $set_sprite marco marco_mask/neutral_speak RESET {"flip_h":true} Marco: ...Did you remember something else? $set_sprite marco marco_mask/neutral RESET {"flip_h":true} Bard: Huh? Ah, sorry, don't worry about me. It was just dawning on me – again – that I'm dead. That there isn't any going back to the way things were. $set_sprite marco marco_mask/neutral_speak RESET {"flip_h":true} Marco: Hmm... It's pretty normal to be shocked. Even when you know the inevitability of death. $set_sprite marco marco_mask/neutral RESET {"flip_h":true} $set_sprite bard bard/normal RESET {"flip_h":true} Bard: You know, Marco... Bard: When I was alive, sometimes I wondered what really happened after death...or if anything happened at all. $set_sprite marco marco_mask/playful_speak RESET {"flip_h":true} Marco: Oh. Does that mean you got some memories back? $set_sprite marco marco_mask/playful RESET {"flip_h":true} $start_music loose_thoughts Bard: Actually...yeah. # Fork 1 $prompt $option 03_f1_route_a Remember parent's words $option 03_f1_route_b Remember friend's words $option 03_f1_route_c Remember guru's words $label 03_f1_route_a $increment route_a $set_sprite marco marco_mask/crossed_arms RESET {"flip_h":true} Bard: It's not much, just something that one of my parents used to say. They were pretty religious. $overlay_color #000 0.3 $clear_sprites $set_background cave_wall $overlay_color #00000000 0.3 Bard: I remember them talking about souls going to heaven or hell, depending on how good or sinful they were. Marco: Ah, I see. Heaven and hell... You said that you heard it from your parent? Bard: I-I might've heard it from other people, too, but I definitely remember it from them, yeah. Bard: My other parent was always at work instead of home, so I spent a lot of my time at home with this one. Bard: To be fair, my parent didn't talk much about religion... Bard: But every now and then, they'd talk about how a terrible person on the news would go to hell "when their time came". Marco: I see. And what about you? Do you remember if you were religious? $set_sprite bard bard/normal Bard: No, I didn't believe in that stuff. And I never prayed, either. My parent did, but they never really pushed me to believe in it too. Bard: I know that not everyone has the privilege to choose what to believe in or not. So I guess I was lucky in that sense... $goto 03_f1_end $label 03_f1_route_b $increment route_b $set_sprite marco marco_mask/crossed_arms RESET {"flip_h":true} Bard: There was this friend of mine... Gosh, I can almost hear their voice going on and on about it! $overlay_color #000 0.3 $clear_sprites $set_background cave_wall $overlay_color #00000000 0.3 Bard: They were quite a fan of ghost stuff. Every time that we met, they'd keep talking about some new thing about parapsychology... Marco: Parapsychology...? Bard: Yeah. In a nutshell, it's when you believe that when someone dies, their soul lingers in the place where they died. Bard: And if that ghost had a happy death, it brings good fortune. But if they had a terrible death, they keep haunting the place that they died in. Marco: Oh... I think I know what you mean. Bard: I spent a lot of time with them when I wasn't at home, so they'd always be telling about all the evidence that this stuff was real. But to me, it just sounded fake. Bard: Still, I kept hanging out with them because... $set_sprite bard bard/blush Bard: Uhh... Th-This is kind of embarrassing to admit. $set_sprite marco marco_mask/shocked Marco: Don't worry, Bard. I promise I won't laugh. Bard: ...I had a pretty big crush on them. W-We used to be childhood friends, and I kinda secretly fell in love with them. $set_sprite marco marco_mask/surprised bounce Marco: Aww, that's sweet! Did you two end up dating each other? $set_sprite bard bard/face_away Bard: ...No. We simply stayed friends. $set_sprite marco marco_mask/crossed_arms Marco: Oh. I'm sorry to hear. $set_sprite bard bard/normal Bard: It's okay. That's way in the past now. I still enjoyed chatting with them about paranormal stuff, even just as friends. $goto 03_f1_end $label 03_f1_route_c $increment route_c $set_sprite marco marco_mask/crossed_arms RESET {"flip_h":true} Bard: Hmm... Have you ever heard of "reincarnation", Marco? $set_sprite marco marco_mask/explain RESET {"flip_h":true} Marco: That's the belief that, when you die, your soul will return into a new body, no? $overlay_color #000 0.3 $clear_sprites $set_background cave_wall $overlay_color #00000000 0.3 Bard: Pretty much. My guru used to say that you could reincarnate into a different species after you died. Even into a snail! Marco: Your guru...? Bard: Oh, yeah. They're someone I used to talk to in private after I became an adult. My parents set us up together, and I paid for weekly sessions. Bard: I guess "counselor" is the better word, but they insisted on being called guru. Marco: A counselor... Like a, um, what do you call it... A therapist? Bard: Hmm... I don't think they were medically qualified or anything. Bard: But they'd listen to me, and then offer some life advice. $set_sprite bard bard/face_away Bard: It's funny, they were pretty carefree and all that. But they were pretty good at giving advices! $set_sprite bard bard/normal Bard: I'd be so lost without their help at the start. Still, there were days where they'd just keep rambling on and on about reincarnation and astral planes and all that... $label 03_f1_end $clear_sprites $overlay_color #00000000 0.0 Bard: But I guess none of it matters. Once you take me to the [color=#ff00ff]Hereafter[/color], I'll find out whether they were right or wrong about it. $stop_music $hide_textbox $overlay_color #000 2.0 $set_background marco_sit $wait 0.5 # Marco is pensive $overlay_color #00000000 2.0 $wait 3.0 $set_sprite marco marco_mask/pensive Marco: ... $wait 1.0 # Marco is happy $set_sprite marco marco_mask/playful_speak Marco: I'm happy that you got more memories back, Bard. $set_sprite marco marco_mask/playful $set_sprite bard bard/normal Bard: Th-Thanks... But that memory wasn't important or anything. $set_sprite marco marco_mask/crossed_arms Marco: It wasn't? It sounded like they were very important in your life... Bard: N-No, I mean, it wasn't anything big. Like winning a championship, or going to Mars. $set_sprite marco marco_mask/curious_speak Marco: Sure, but it still must hold some significance. Otherwise you wouldn't have remembered it! $set_sprite marco marco_mask/curious $set_sprite bard bard/face_away Bard: M-Maybe... $set_sprite marco marco_mask/greet Marco: Would you like to try [color=#ffff00]fishing[/color] some more, Bard? I think I spotted something else under the surface of the river. $set_sprite marco marco_mask/neutral $set_sprite bard bard/normal Bard: Oh? Sure. Hopefully this one is more of a challenge to catch. $set_sprite bard bard/face_away Bard: ...W-Wait. Where did that... uh, "thing" we fished go? $set_sprite marco marco_mask/explain Marco: Ah, it must have dissipated on its own. I imagine that whichever thought it originated from must have wandered to a different fixation. $set_sprite marco marco_mask/pensive_speak Marco: The manifestations that originate from the Carnal River are ephemeral. Despite their looks, they aren't real objects. $set_sprite marco marco_mask/pensive $set_sprite bard bard/normal Bard: By the way, Marco. Why do you use a [color=#ffff00]fishing net[/color] to fish? Wouldn't it make more sense to use a typical fishing rod...? $set_sprite marco marco_mask/laugh $set_sprite bard bard/sweat bounce Marco: Haha, of course not! How would a butt plug bite a fishing hook? $start_music under_the_surface Bard: [color=#b2b7d2](...I really hope this next thing doesn't just turn out to be another sex toy.)[/color] $overlay_color #00000000 0.0 $hide_textbox $overlay_color #000 1.0 $clear_sprites $reset_background $wait 0.5 $overlay_color #00000000 0.0 # Fishing 2 $escape fishing fishing_02_end 0.25 false {"name":"fishing_02_vore_drawing","sprite":"vore_drawing"} $label fishing_02_vore_drawing $set_sprite fishing_item fishing_objects/vore_drawing reveal_fishing_item $expand_textbox $wait 1.0 : You found: a vore drawing! $text_new_line It depicts a dragon swallowing a maned wolf. The artwork is incredibly detailed. $hide_textbox $overlay_color #000 1.0 $escape return_to_fishing $label fishing_02_end $stop_music $wait 2.0 $load 04_psyche