$title Part 6: Decay $overlay_color #000 0.0 $reset_background $set_sprite marco marco_mask/crossed_arms $wait 2.0 $overlay_color #00000000 1.5 $show_textbox $expand_textbox Marco: ... $set_sprite bard bard/face_away Bard: ... Marco: You know, Bard. Bard: What? $set_sprite marco marco_mask/reflect Marco: I think I could probably do it. Bard: Do what? $set_sprite marco marco_mask/playful_speak Marco: Swallow you. For your vore fantasy, I mean. $set_sprite bard bard/sweat bounce $set_sprite marco marco_mask/surprised $overlay_color #fff 0.0 $overlay_color #ffffff00 0.5 Bard: M-MARCO!! Are you still thinking about that?! $set_sprite marco marco_mask/curious_speak Marco: Yes. That's why I'm telling you that I could do it! Probably. $set_sprite bard bard/blush bounce $set_sprite marco marco_mask/curious Bard: W-W-Well, think of something else! Anything else...! $set_sprite marco marco_mask/confused_speak Marco: Why? I thought you'd enjoy it... $set_sprite bard bard/face_away $set_sprite marco marco_mask/confused Bard: ...B-But it's not even real. My fantasy, I mean. $set_sprite marco marco_mask/sad Marco: It could be real, now. And safe. With– $set_sprite bard bard/blush Bard: But wh-what if it's not actually safe? What if something goes wrong?! $set_sprite marco marco_mask/explain Marco: I'd do my utmost to ensure that nothing would go wrong. I promise you, Bard. $set_sprite bard bard/normal Bard: ... $set_sprite marco marco_mask/shy Marco: I would be careful that no harm would come to you when I swallow you... If you'd let me try. $set_sprite bard bard/blush Bard: ...... # Marco dejected again $set_sprite marco marco_mask/sad Marco: ...Okay, I'm sorry. I just wanted to do something that we'd both enjoy. I won't bring it up again. $set_sprite bard bard/normal Bard: [color=#b2b7d2](Did Marco just say that he would enjoy it, too...?!)[/color] $set_sprite bard bard/face_away Bard: [color=#b2b7d2](...But no. A-As nice as it sounds, I still dunno if I can trust Marco with something so... significant.)[/color] $clear_sprites $hide_textbox $overlay_color #000 0.0 $set_background akhirah_back_moving $overlay_color #00000000 1.0 $wait 0.8 Bard: ... Marco: ... $set_sprite bard bard/face_away Bard: ...I made things awkward again, huh? $set_sprite marco marco_mask/crossed_arms Marco: No, not at all! I didn't mean to badger you, Bard. $set_sprite marco marco_mask/neutral_speak Marco: Anyway, I'll make sure that Akhirah takes us to our destination. # Marco gets up $set_sprite bard bard/normal bounce $set_sprite marco marco_mask/shocked Bard: ...What is it like? $set_sprite marco marco_mask/curious_speak Marco: Excuse me? $set_sprite marco marco_mask/curious Bard: The [color=#ff00ff]Hereafter[/color]. That's where you're taking me, right? $set_sprite marco marco_mask/neutral_speak Marco: Yes. Right at the end of the Carnal River. It's where I've taken every single [color=#00ffff]soul[/color] I've ferried. Bard: Well, what is the [color=#ff00ff]Hereafter[/color] like? # Marco looks serious $set_sprite marco marco_mask/neutral $stop_music Marco: ... $set_sprite marco marco_mask/sad $wait 0.5 Marco: ... $wait 0.5 Marco: I was afraid that you'd ask. $set_sprite bard bard/sweat bounce Bard: Wh-Why? Is it bad? $set_sprite marco marco_mask/crossed_arms Marco: No. It's just that you'll think I'm lying. Bard: ... $start_music aboard_the_akhirah $set_sprite marco marco_mask/neutral_speak Marco: ...[color=#ff00ff]I don't know[/color]. $set_sprite bard bard/normal $set_sprite marco marco_mask/neutral Bard: You...what? $set_sprite marco marco_mask/sad Marco: I don't know anything that lies before the Carnal River... or anything that lies AFTER. $set_sprite marco marco_mask/neutral_speak Marco: I just know that I have to– $set_sprite bard bard/sweat bounce $set_sprite marco marco_mask/neutral Bard: What do you mean, you don't know?! It's your entire job to take people there! $set_sprite marco marco_mask/neutral_speak Marco: You're right, Bard. I have to bring [color=#00ffff]souls[/color] to the [color=#ff00ff]Hereafter[/color] without exception. But I don't know what happens to them afterwards. $set_sprite marco marco_mask/reflect Marco: However, it's more than my "job". It is...my [color=#ff00ff]purpose[/color]. Bard: Your...purpose? Marco: Yes. And I was [color=#ff00ff]made[/color] for it. $set_sprite bard bard/face_away Bard: ...What are you hiding from me? $set_sprite marco marco_mask/crossed_arms Marco: I-I'm not hiding anything, Bard! At least, nothing that would– $set_sprite marco marco_mask/sad Marco: ...How could I have told you about the [color=#ff00ff]Hereafter[/color], if I don't know what happens to you there? THAT would be lying... Marco: And if I casually brought up that I didn't know, you would have been suspicious of me! $set_sprite bard bard/normal Bard: ...I-I am suspicious of you. $set_sprite marco marco_mask/surprised Marco: Exactly my point! I didn't mean to lie to you, Bard. Not even by omission. But how could I even bring up that subject in the first place...? $set_sprite bard bard/face_away Bard: ... Bard: ...I think I had the right to know. $set_sprite marco marco_mask/crossed_arms Marco: I apologize. And you have every reason to be skeptical of me. I am responsible for every [color=#00ffff]soul[/color] that I ferry, after all. $set_sprite marco marco_mask/neutral_speak Marco: Listen... Since there isn't anything in my [color=#ff00ff]Maker[/color]'s rules about keeping it a secret, I'll answer all questions you may have. $set_sprite bard bard/normal $set_sprite marco marco_mask/neutral Bard: G-Good, because I have a lot of them. Bard: First of all...what ARE you, really? $set_sprite marco marco_mask/crossed_arms Marco: I'm a [color=#ff00ff]soul ferrier[/color]. And, like many other soul ferriers, I was made to bring the dead to the [color=#ff00ff]Hereafter[/color]. $set_sprite marco marco_mask/curious_speak Marco: But I am not like you, Bard. You are a mortal: you're conceived by your parents, you attain a [color=#00ffff]soul[/color], and you live in the mortal world... until you die. Marco: Meanwhile, I am a [color=#ff00ff]spirit[/color]. I don't have parents; I have a [color=#ff00ff]Maker[/color]. And I don't die; I am... unmade. $set_sprite marco marco_mask/curious Bard: ...A Maker? $set_sprite marco marco_mask/neutral_speak Marco: Yes. [color=#ff00ff]Spirits[/color] like me are conceived by a [color=#ff00ff]Maker[/color]. And when a Maker has need of a new a spirit... Poof! Suddenly, it exists. Marco: The same happened for me. In a single moment, I was given a physical body, tools, and memories... $set_sprite bard bard/face_away $set_sprite marco marco_mask/neutral Bard: Th-That's how you were made?! You suddenly appeared out of thin air, one day? $set_sprite marco marco_mask/reflect Marco: That's right. And when I was made, I already knew what my purpose was. And with Akhirah ready for me, I was set off to commence my duty as a [color=#ff00ff]soul ferrier[/color]. Bard: And who is your [color=#ff00ff]Maker[/color]? $set_sprite marco marco_mask/sad Marco: ... $set_sprite bard bard/sweat bounce Bard: ...You don't know, either?! $set_sprite marco marco_mask/clutch_chest Marco: I was only given the memories that my [color=#ff00ff]Maker[/color] chose to give me. The bare minimum in order to act as [color=#ff00ff]soul ferrier[/color]. $set_sprite marco marco_mask/crossed_arms Marco: I know that I have a [color=#ff00ff]Maker[/color]... But I wouldn't know who they are. $set_sprite bard bard/normal Bard: But that memory was implanted in you. It could be that the memory of how you were made was implanted by someone other than your [color=#ff00ff]"Maker"[/color]. $set_sprite marco marco_mask/neutral_speak Marco: Very astute, Bard. That's certainly a possibility. $set_sprite bard bard/face_away $set_sprite marco marco_mask/neutral Bard: ...Then it's fake. All of your memories– $set_sprite marco marco_mask/confused_speak Marco: Not everything. I have my own personality. Plus, there's all that I've come to learn about the mortal world on my own terms. $set_sprite marco marco_mask/neutral_speak Marco: My clothes, too, are my own. I made them over the years with whatever materials I could forage near the Carnal River. $set_sprite marco marco_mask/playful_speak Marco: I even used whatever objects that I [color=#ffff00]fished[/color] as a reference...! $set_sprite marco marco_mask/curious_speak Marco: Ahem. But still, all that I know about Akhirah, the Carnal River, [color=#00ffff]souls[/color], even the existence of my own [color=#ff00ff]Maker[/color]... Marco: Everything which was necessary to perform my purpose was placed in my head when I was made. $set_sprite bard bard/normal $set_sprite marco marco_mask/curious Bard: Then what do you actually know about the nature of [color=#00ffff]souls[/color]? Wh-Whether it's an implanted memory or not. What can you tell me? $set_sprite marco marco_mask/curious_speak Marco: Hmm... I wouldn't know how they come to be, I simply know that they come from mortals. All of them have both a [color=#00ffff]soul[/color], and a vessel. $set_sprite marco marco_mask/neutral Bard: A vessel? $set_sprite marco marco_mask/pensive_speak Marco: Yes. Your physical body. And when your body dies, your [color=#00ffff]soul[/color] is left only with a very small, ephemeral vessel instead. $set_sprite marco marco_mask/pensive Bard: You mean, this blue blobby body that I have now. $set_sprite marco marco_mask/neutral_speak Marco: [color=#ff00ff]Spirits[/color] have vessels, too. It's what you're looking at right now. It was given to me by my [color=#ff00ff]Maker[/color]... supposedly. $set_sprite marco marco_mask/neutral Bard: But you can't die, can you? $set_sprite marco marco_mask/confused_speak Marco: Yes...and no. $set_sprite marco marco_mask/confused Bard: What does that mean? $set_sprite marco marco_mask/explain Marco: My vessel can't age. However, it can be unmade. Bard: Right... You said earlier that you'd disappear if you fell in the river. $set_sprite marco marco_mask/curious_speak Marco: Or, for example, if my [color=#ff00ff]Maker[/color] chooses to unmake me. $set_sprite bard bard/sweat $set_sprite marco marco_mask/curious Bard: W-Wait, that can happen? Why? $set_sprite marco marco_mask/pensive_speak Marco: Maybe when [color=#ff00ff]soul ferriers[/color] are no longer needed. Or maybe if I go too far. $set_sprite marco marco_mask/pensive Bard: G-Go too far...? $set_sprite marco marco_mask/greet Marco: Do you remember when you arrived in Akhirah? And you asked me about Charon? $set_sprite bard bard/normal Bard: I-I almost forgot about that. $set_sprite marco marco_mask/sad Marco: Charon was [color=#ff00ff]a soul ferrier[/color] like me. But he went to the world of the living, to commune with them and tell them all that he knew. $set_sprite marco marco_mask/crossed_arms Marco: And when his Maker learned about his carelessness, he was unmade. $set_sprite bard bard/face_away Bard: ... Marco: My memory of Charon, naturally, was also [color=#ff00ff]implanted[/color] in my mind when I was made. As a cautionary tale, I suppose. $set_sprite bard bard/sweat $stop_music Bard: B-But that's just cruel! $set_sprite marco marco_mask/confused_speak Marco: Cruel? $set_sprite bard bard/normal $set_sprite marco marco_mask/confused Bard: Yeah! H-How your [color=#ff00ff]Maker[/color] could erase you from existence as soon as they want, without any warning or a fair trial...! Bard: A-And how you are forced to be a [color=#ff00ff]soul ferrier[/color], never to leave your post! Marco: ... Bard: ... $start_music loose_thoughts $set_sprite marco marco_mask/neutral_speak Marco: I disagree. $set_sprite bard bard/sweat $set_sprite marco marco_mask/neutral Bard: Huh? $set_sprite marco marco_mask/curious_speak Marco: I guess it's simply a different way of thinking about it. $set_sprite bard bard/face_away $set_sprite marco marco_mask/explain Marco: When mortals are born, they aren't destined for a single task. Marco: How their lives shape out depends on their circumstances, which are out of their control. It's just the way things are. Marco: Or, like you said before, how the world can be unfair. $set_sprite marco marco_mask/reflect Marco: Still, you mortals also have the power of choice. You can affect the material circumstances around you, and bring consequences to your lives and those of others. Marco: Which means you get some control in how you live your own lives. $set_sprite marco marco_mask/neutral_speak Marco: In that sense, my existence is very simple. I'm part of a greater cycle, like a cog in a machine. Made by my [color=#ff00ff]Maker's[/color] design, for a single purpose. $set_sprite marco marco_mask/neutral Bard: A greater cycle...? $set_sprite marco marco_mask/neutral_speak Marco: And fulfill that purpose I must. Until maybe, one day, for whichever reason, I will no longer want to fulfill it. Or there won't be any more need of me. $set_sprite marco marco_mask/curious_speak Marco: And when that time comes... Poof! I'll be unmade and disappear, just as quickly as I was made. Marco: ...If my [color=#ff00ff]Maker[/color] decides to, of course. $set_sprite bard bard/normal $set_sprite marco marco_mask/curious Bard: ...So you'll still die, one day? $set_sprite marco marco_mask/reflect Marco: Not die, be unmade. But yes, it's a possibility. One that approaches 100% over an infinite amount of time... $set_sprite bard bard/face_away Bard: But it's not fair that you should die! I-I mean, be [color=#ff00ff]unmade[/color]! $set_sprite marco marco_mask/reflect Marco: ... Marco: Do you think it was fair that I should have been [color=#ff00ff]made[/color] in the first place? Bard: W-Well–! ...Th-That question doesn't make any sense! You can't say it was fair or not that you happened to exist. $set_sprite marco marco_mask/neutral_speak Marco: Exactly. So why shouldn't the end – my end – be any different? Who's to say existence itself, or nonexistence, is fair? $set_sprite bard bard/sweat $set_sprite marco marco_mask/neutral Bard: ...M-Marco... $set_sprite marco marco_mask/crossed_arms Marco: Don't worry, Bard. I promise you that my demise won't come before I bring you to the [color=#ff00ff]Hereafter[/color]. $set_sprite bard bard/normal Bard: S-Still with your [color=#ff00ff]Hereafter[/color] business, huh... $set_sprite marco marco_mask/explain Marco: I hope that I've made it abundantly clear why I insist on it. $set_sprite marco marco_mask/neutral Bard: A-Abundantly... But how can you even say all of this with a straight face, and still want to continue your duty?! Bard: Isn't it pointless, if you'll just be unmade and replaced one day? $set_sprite bard bard/face_away Bard: I-Is there even [color=#ff00ff]a Hereafter for spirits[/color]...? $set_sprite marco marco_mask/neutral_speak Marco: No. Once I'm unmade, that's it. I don't have a [color=#00ffff]soul[/color] to leave behind, and thus, my essence will be lost. $set_sprite marco marco_mask/neutral Bard: ... $set_sprite marco marco_mask/confused Marco: ... $set_sprite marco marco_mask/confused_speak Marco: But that's exactly what bothers me. $set_sprite bard bard/normal $set_sprite marco marco_mask/confused Bard: Huh...? $set_sprite marco marco_mask/crossed_arms Marco: I know that, one day, I'll be gone. I have been made at a whim, and I've always known that I could be unmade at another. $set_sprite marco marco_mask/shocked Marco: But mortals, like you, know that you'll die. It's not a memory imparted onto you since you're born, but surely you all realize it at some point in your lives. Bard: Y-Yeah... I have. $set_sprite marco marco_mask/confused_speak Marco: So it's roughly the same situation, right? Then there's something that I don't understand. Marco: Why do most mortals seem to reject so vehemently the idea that they'll die one day? Wouldn't that make the moments while they are alive more important? $set_sprite bard bard/face_away $set_sprite marco marco_mask/neutral Bard: ... Bard: I-I dunno, Marco. Maybe it's just easier not to think about it? $set_sprite marco marco_mask/neutral_speak Marco: Maybe. But I'm not sure if that's the main reason that leads someone to avoid the subject... Especially given its gravity. $stop_music $set_sprite bard bard/normal $set_sprite marco marco_mask/neutral Bard: ... $set_sprite marco marco_mask/crossed_arms Marco: ...I told you all that I know, Bard. I didn't want to keep this all from you. $set_sprite marco marco_mask/reflect Marco: Most [color=#00ffff]souls[/color] that I've ferried don't ever ask anything about me. They normally just need a confidant as they recall their lives...and I'm happy to offer them that. $set_sprite marco marco_mask/curious_speak Marco: Not because it's my purpose, or because my memories force me to. It's because I really want to hear what they have to say. $set_sprite marco marco_mask/curious Bard: C-Can I ask you something...? $set_sprite marco marco_mask/pensive_speak Marco: Of course. $set_sprite marco marco_mask/pensive Bard: ...H-How many [color=#00ffff]souls[/color] have asked you this much? $set_sprite marco marco_mask/pensive_speak Marco: Regarding the [color=#ff00ff]Hereafter[/color]? Only a handful. Maybe five or six. None of them believed me at first about it, either. $set_sprite marco marco_mask/curious_speak Marco: ...Do you believe me now, Bard? $set_sprite marco marco_mask/curious $set_sprite bard bard/face_away Bard: ... Bard: Th-Thank you, Marco. For telling me the truth. I can see why you thought I wouldn't believe you... Bard: Just one more question. $set_sprite bard bard/normal $set_sprite marco marco_mask/crossed_arms Bard: ... Bard: You said that you don't understand why some people pretend that death doesn't exist. And how we don't really appreciate life because of it. $set_sprite bard bard/sweat Bard: If...If I remembered that I was one of those people... W-Would you hate me? $set_sprite marco marco_mask/playful_speak Marco: That's not– ...Of course not, Bard. I wouldn't hate anyone for that. $set_sprite marco marco_mask/shy Marco: Besides, I don't think I would ever hate YOU... You're special, after all. $set_sprite bard bard/face_away Bard: ... $set_sprite marco marco_mask/sad Marco: ... $set_sprite bard bard/blush $continue_after_text Bard: ...I– $wait 0.5 $reset_background $set_sprite marco marco_mask/look_ahead_speak bounce $set_sprite bard bard/sweat bounce Marco: ...Oh, look at that! $set_sprite bard bard/normal $set_sprite marco marco_mask/look_ahead Bard: H-Huh? $set_sprite marco marco_mask/look_ahead_speak Marco: I can see a few more reveries surfacing up. We could try [color=#ffff00]fishing[/color] some more, if you're up for it. $set_sprite marco marco_mask/look_ahead Bard: Oh. Are you sure? Weren't your arms tired? $set_sprite marco marco_mask/greet Marco: They've had enough rest. Anyway, would you like to try catching them without Akhirah slowing down? It could be an extra challenge. Bard: An extra challenge? $set_sprite marco marco_mask/explain Marco: It's not much. It just means that, when you drop the net, it'll go [color=#ffff00]a bit further up[/color] before actually landing on the surface. $set_sprite marco marco_mask/greet Marco: What do you say? $prompt $option 06_fishing_04_hard Count me in! $option 06_fishing_04_easy No, it's hard enough as is. $label 06_fishing_04_easy $set fishing_04_easy 1 $start_music under_the_surface $set_sprite bard bard/sweat Bard: M-Maybe not. Better not to make your arms tired again with the extra throwing. $set_sprite marco marco_mask/playful_speak Marco: I'm sure they'll be fine. But I appreciate the concern, Bard! $overlay_color #00000000 0.0 $collapse_textbox $overlay_color #000 1.0 $clear_sprites $hide_textbox $overlay_color #00000000 0.0 $wait 0.5 # Fishing 4 $escape fishing fishing_04_end 0.75 false {"name":"fishing_04_head_harness","sprite":"head_harness"} {"name":"fishing_04_toy_rocket","sprite":"toy_rocket"} $label 06_fishing_04_hard $start_music under_the_surface Bard: Sure. That sounds fun. $set_sprite marco marco_mask/playful_speak Marco: Alright, then! Whenever you're ready. $overlay_color #00000000 0.0 $collapse_textbox $overlay_color #000 1.0 $clear_sprites $hide_textbox $overlay_color #00000000 0.0 $wait 0.5 $escape fishing fishing_04_end 0.75 true {"name":"fishing_04_head_harness","sprite":"head_harness"} {"name":"fishing_04_toy_rocket","sprite":"toy_rocket"} $label fishing_04_head_harness $set_sprite fishing_item fishing_objects/head_harness reveal_fishing_item $expand_textbox $wait 1.0 : You found: a head harness! $text_new_line A kinky accessory for BDSM, complete with leather straps and a silicone gag ball for one's snout. $set_sprite bard bard/blush Bard: O-Oh! More k-kinky stuff... $set_sprite marco marco_mask/confused_speak Marco: Is it? I can't really figure out what this one is about. $set_sprite bard bard/face_away $set_sprite marco marco_mask/confused Bard: W-Well, you wear it around your head. Your snout goes b-back here, see. $set_sprite bard bard/normal Bard: Then the gag would go between your jaws, and you can breathe through these h-holes... $set_sprite marco marco_mask/sad Marco: ... $set_sprite marco marco_mask/shy Marco: Would you like me to try it on? $set_sprite bard bard/blush bounce Bard: N-NO, M-Marco! I d-definitely wasn't thinking that...! $set_sprite marco marco_mask/hold_face Marco: G-Good...! I'd rather not remove my mask. $hide_textbox $clear_sprites $escape return_to_fishing $label fishing_04_toy_rocket $set_sprite fishing_item fishing_objects/toy_rocket reveal_fishing_item $expand_textbox $wait 1.0 : You found: a toy rocket! $text_new_line A cheap plastic toy shaped like a starfaring aircraft. It looks old and has a few dents. $set_sprite bard bard/normal Bard: Ah, this... $set_sprite marco marco_mask/pensive_speak Marco: Hmm... This is a dildo, no? $set_sprite marco marco_mask/pensive Bard: ......... $set_sprite marco marco_mask/confused_speak Marco: It isn't...? $set_sprite bard bard/blush $set_sprite marco marco_mask/confused Bard: M-Marco...it's a children's toy. $set_sprite marco marco_mask/playful_speak Marco: Oh! But it's so bright and long, and even has a flared base! $set_sprite marco marco_mask/playful $set_sprite bard bard/normal Bard: Because it's a toy rocket...! I'm sure that the cheap plastic would be too toxic for a sex toy. $remove_sprite marco Bard: ... $set_sprite bard bard/sweat bounce Bard: A-Actually, I'm sure that the cheap plastic WOULD be too toxic for a children's toy! $hide_textbox $clear_sprites $escape return_to_fishing $label fishing_04_end $stop_music $overlay_color #000 1.0 $wait 2.0 $load 07_tomb