$title Final Part: Postmortem $overlay_color #000 0.0 $set_background marco_piloting_with_bard_1 # Fade back to Akhirah traveling at top speed, and Marco turns towards Bard $wait 2.0 $overlay_color #00000000 3.0 $wait 2.0 $set_background marco_piloting_with_bard_2 true $set_background marco_piloting_with_bard_3 $wait 2.0 Marco: Akhirah will take us straight to the [color=#ff00ff]Hereafter[/color]. It shouldn't be long, and your vessel should hold until then. Bard: ... Bard: D-Do I really have to...? Marco: I won't force you to cross over. That's up to you. And what awaits you after is beyond me. Bard: ...So we can't even stay together. Marco: N-No, I'm afraid. Your vessel will only get weaker while it's exposed to the environment, in the same Manner as metal oxidizes. Bard: B-But I don't want to leave you behind and make you sad, Marco. Marco: It's fine, Bard. I will miss you, but things inevitably had to come to an end. I'll be sure to give you a proper send-off. # Marco seems down Marco: ... Bard: ... $set_background cave_wall_2 $set_sprite bard bard/normal bounce $set_sprite marco marco_no_mask/sad Bard: But...what if th-there's another way...? $set_sprite marco marco_no_mask/sad_speak Marco: Hmm? $set_sprite bard bard/blush Bard: ...N-No, nevermind. It was a bad idea. $set_sprite marco marco_no_mask/greet Marco: Whatever you have in mind, I'd love to hear it, Bard. $set_sprite bard bard/face_away Bard: Well, what if there was a way I could stay with you? In a place where my soul wouldn't stay exposed to the environment. $set_sprite bard bard/blush Bard: ...Inside of you. $set_sprite marco marco_no_mask/shocked Marco: Oh! You mean, that vore thing we were talking about earlier. $set_sprite marco marco_no_mask/clutch_chest Marco: But I promised you that I wouldn't bring it up again... $set_sprite bard bard/sweat bounce Bard: W-Well, I'm bringing it up now! It could work, right...? $set_sprite marco marco_no_mask/reflect Marco: I...I think so. But I'm afraid that I might hurt you, even if I'm completely careful. $set_sprite bard bard/face_away Bard: ...Is THAT your worry? Not your duty as [color=#ff00ff]soul ferrier[/color]? $set_sprite marco marco_no_mask/confused_speak Marco: My duty... What about it? $set_sprite marco marco_no_mask/confused $set_sprite bard bard/sweat Bard: That's why I thought it was a bad idea. Because then it might be against your [color=#ff00ff]purpose[/color], and– $set_sprite marco marco_no_mask/playful_speak Marco: Oh, that? Bard... You're more important to me than that. $set_sprite bard bard/normal $set_sprite marco marco_no_mask/playful Bard: ...Really? $set_sprite marco marco_no_mask/shy_speak Marco: Really. $stop_music $set_sprite bard bard/face_away $set_sprite marco marco_no_mask/shy Bard: ... Bard: Then I've made up my mind. $set_sprite bard bard/blush Bard: I want you to swallow me. $set_sprite marco marco_no_mask/surprised Marco: Bard, are you sure? The last time I brought this up, you weren't happy about it. $set_sprite marco marco_no_mask/wide_eyed $set_sprite bard bard/face_away Bard: ... $set_sprite bard bard/normal Bard: N-No, I'm not sure. But I'm not sure about going to the [color=#ff00ff]Hereafter[/color], either. Bard: I can never be sure if I'm doing the right thing or not. $set_sprite marco marco_no_mask/closed_eyes Marco: ... $set_sprite bard bard/blush Bard: I trust you, Marco. Before, I didn't know if I wanted to risk being inside of someone I barely knew. Bard: But now, deep down in my soul, I know that this is what I want. To be close to you. $set_sprite marco marco_no_mask/hold_face $set_sprite bard bard/normal Marco: ...I'm also not sure, Bard. $set_sprite marco marco_no_mask/explain Marco: Excited as I was to try it, my implanted memories said nothing about vore. And even if they did, I wouldn't trust them necessarily. $set_sprite marco marco_no_mask/curious_speak Marco: In theory, your vessel should be safe inside of mine. You would be safe from the environment, and your soul should remain intact. Marco: Still, there are things that we cannot be certain about. Something bad could happen even if we are extremely careful. $set_sprite marco marco_no_mask/neutral_speak Marco: ...But my feelings also want me to figure it out, together with you. $set_sprite marco marco_no_mask/neutral $set_sprite bard bard/blush Bard: Y'now, I have a feeling that it will be alright. But... $set_sprite bard bard/normal Bard: I-I just don't want anything bad to happen to you for my sake. $set_sprite marco marco_no_mask/reflect Marco: But as I've told you, this is what I want. It's also for my sake. I've already made up my mind. $set_sprite marco marco_no_mask/sad_speak Marco: No matter what comes of it, concerning my [color=#ff00ff]Maker[/color] or not... I will deal with any consequences later. $set_sprite marco marco_no_mask/neutral_speak Marco: But I assure you that they won't be bad... And I assure that I won't ever abandon you. $set_sprite marco marco_no_mask/neutral $set_sprite bard bard/face_away Bard: ...O-Okay. $set_sprite marco marco_no_mask/neutral_speak Marco: Are you ready? $set_sprite marco marco_no_mask/neutral $set_sprite bard bard/normal Bard: ...Yes. Absolutely. $set_sprite marco marco_no_mask/happy Marco: I promise I'll be gentle, Bard. N-Now, please stay still... # Play animation $overlay_color #00000000 0.0 $collapse_textbox $overlay_color #000 1.0 $hide_textbox $reset_background $clear_sprites $wait 0.5 $overlay_color #00000000 0.0 $start_music entangled $play_video animation $stop_music 0.0 $wait 2.0 $show_textbox $expand_textbox : ... $wait 1.0 Marco: ...Hic! $set_sprite marco marco_post_vore/confused reveal_fishing_item $wait 1.5 Marco: O-Oh, that felt weird... It was harder than I thought it would be. : ... $set_sprite marco marco_post_vore/neutral_speak Marco: Bard, can you hear me? $set_sprite marco marco_post_vore/neutral : ... $set_sprite marco marco_post_vore/worried_speak Marco: I-Is everything alright in there–? $set_sprite marco marco_post_vore/worried bounce Bard: AAAAAAHHH! Marco: ...?! Bard: I-It's...it's amazing!! $set_sprite marco marco_post_vore/confused Marco: ...Being inside of me? Bard: Yes! M-Marco, that was better than anything I could've hoped for... $set_sprite marco marco_post_vore/worried_speak Marco: But I tossed you around in my mouth, and you felt so tight going down my throat! I didn't accidentally scrape your vessel with my tooth, did I? Or– $set_sprite marco marco_post_vore/worried Bard: Slow down, Marco...! I told you, it was perfect. $set_sprite marco marco_post_vore/think_speak Marco: ...How does it feel? $set_sprite marco marco_post_vore/think Bard: It feels...warm. And bright. And safe. It's as if I can feel you all around me. $set_sprite marco marco_post_vore/grin Marco: Well, I am literally all around you... $set_sprite marco marco_post_vore/neutral Bard: I-It's simply wonderful. And perfect... I'm loving every moment of it... $set_sprite marco marco_post_vore/neutral_speak $start_music stars $overlay_color #00000000 0.0 Marco: ...Me too. $set_sprite marco marco_post_vore/neutral fade_out $hide_textbox $wait 0.5 $overlay_color #000 1.0 $wait 1.0 $set_background post_vore_1 $overlay_color #00000000 1.0 $wait 2.0 Bard: ...Marco? $set_sprite marco marco_post_vore/confused Marco: Yes? Bard: I...I'm thinking about what you told me earlier. $set_sprite marco marco_post_vore/think_speak Marco: Thinking about what, exactly? $set_sprite marco marco_post_vore/think Bard: Well... I guess all of it, really. Mainly the things you said about love, and my life... Bard: A part of me still thinks it's pointless to think about it, since I'm already dead. But it's still a big part of who I turned out to be. Bard: I dunno, there's still a lot I haven't talked about. The good moments I had. The harm that I caused to others. Bard: I regret not telling you all of it before you decided to swallow me. I'm worried that you only started to like me based on a lie... $set_sprite marco marco_post_vore/confused Marco: Well, I still like you for who you are! It's not like everything you told me was a lie. Marco: And I could still see through the glaring ones, and find the nugget of truth in your words. $set_sprite marco marco_post_vore/think_speak Marco: And it's normal to feel regrets after anything. Especially when it comes to your entire life. Marco: Life is complicated... Figuring stuff out on your own is a tough ask of anyone. Still, no one knows what it's like to be you better than yourself. $set_sprite marco marco_post_vore/neutral_speak Marco: And besides, we didn't have time before. Now we'll have all the time for you to tell me those things... At your own pace. Marco: You, too, are a never-ending puzzle. And, if you'll let me, I'd love to figure out together how big it can get with each new piece! $set_sprite marco marco_post_vore/neutral Bard: ...You're too good, Marco. Bard: A-Also, I think I have the answer to your question. $set_sprite marco marco_post_vore/confused Marco: My...question? Bard: You were trying to figure out the meaning of life for us mortals, no? Why we think about our deaths differently from spirits like you. $set_sprite marco marco_post_vore/think_speak Marco: ...Do you think you can answer that? $set_sprite marco marco_post_vore/think Bard: K-Kinda... But it's kinda scary to think about. Bard: I think that... There is no answer. There is no purpose to life. $set_sprite marco marco_post_vore/neutral Marco: ... Bard: Good things and bad things happen without a greater meaning behind them. I-I tried to make sense of the world, but there wasn't any sense to make out. Bard: Life and death will always exist, even if someone like me tries to pretend they don't. And that finality is what makes life worth living. $set_sprite marco marco_post_vore/think Marco: ... Bard: O-Of course, everything will end eventually, and the memories will no longer exist. Bard: But the things that you do will still impact the world around you. Maybe in ways I can't even imagine. Bard: We can ignore that every action has a reaction, or that anyone can do both good and bad things. But that's taking away the importance of our lives. Bard: And just because something is meaningless, it doesn't mean it's worthless. Like life itself. $set_sprite marco marco_post_vore/think Marco: ... Bard: So, I think that's my answer. I don't think there's any real meaning to life, but I think that its existence is still important. $stop_music $set_sprite marco marco_post_vore/confused Marco: ...Hmm. Bard: W-Well...? $set_sprite marco marco_post_vore/think_speak Marco: I couldn't agree more with you, Bard. Marco: ...Except for one thing. $set_sprite marco marco_post_vore/think Bard: And that is...? $set_sprite marco marco_post_vore/think_speak Marco: Well, all that you just told... # Marco grins $set_sprite marco marco_post_vore/grin bounce $wait 0.5 $start_music fulminant Marco: That still doesn't answer my question. # A few objects appear in the Carnal River $set_sprite marco marco_post_vore/grin fade_out $hide_textbox $wait 1.0 $set_background post_vore_2 true $overlay_color #ffffff00 0.0 $wait 1.0 $set_background post_vore_3 $wait 1.0 $set_sprite marco marco_post_vore/grin Bard: A-Answer...? But my point is that there isn't a way to answer! $set_sprite marco marco_post_vore/confused Marco: Well, sure. I still haven't figured out how mortal lives work. $set_sprite marco marco_post_vore/think_speak Marco: And while you've certainly given me an explanation... It's still only a single explanation. # More things appear, and things get brighter $set_sprite marco marco_post_vore/think fade_out $set_background post_vore_4 $overlay_color #ffffff18 2.0 $set_background post_vore_5 $wait 1.0 $set_sprite marco marco_post_vore/think Bard: A-A single explanation...? $set_sprite marco marco_post_vore/think_speak Marco: Yes. I figured out that there is more than one explanation to my question. Marco: I appreciate what you've just told me. But I'm still not satisfied. $set_sprite marco marco_post_vore/grin Marco: In fact, your words only makes me want to seek it out even more. I want to figure out what mortal life really is like. What it means... to me. $overlay_color #ffffff30 0.5 Bard: Heh... S-So you're not giving up. $set_sprite marco marco_post_vore/neutral_speak Marco: I'm not. $set_sprite marco marco_post_vore/neutral Bard: Good... I just hope that I can stick with you as you figure things out. $set_sprite marco marco_post_vore/neutral_speak Marco: Of course, Bard. $set_sprite marco marco_post_vore/accomplished bounce $wait 0.5 Marco: And... I'll be glad if you do. I wouldn't have it any other way. $wait 0.5 $set_sprite marco marco_post_vore/accomplished fade_out $hide_textbox $stop_music 8.0 # Things get impossibly bright, the entire river is white now. Fulminant fades out $set_background post_vore_6 $overlay_color #ffffff7f 2.0 $set_background post_vore_7 $wait 1.0 $clear_sprites Bard: Oh, and Marco? $wait 1.0 Marco: Yes, Bard? $wait 1.0 Bard: ... $wait 2.0 Bard: ...Thank you. # It all fades completely to white $wait 2.0 $collapse_textbox $hide_textbox $wait 0.5 $overlay_color #fff 4.0 # Slowly fades to black $wait 2.0 $set_background the_end $overlay_color #000 4.0 # "The End" slowly fades in $wait 1.5 $set game_completed 1 $escape store_global game_completed $game_completed $set answer 42 $escape store_global answer $answer $overlay_color #00000000 1.5 $wait 5.0 $stop $end