CrossingOver/scenes/ui_elements/vn_sprite.tscn
2024-03-14 00:53:46 -03:00

190 lines
5.1 KiB
Text

[gd_scene load_steps=8 format=3 uid="uid://d1rjb8to843h4"]
[ext_resource type="Texture2D" uid="uid://b2r3y8ou4x24q" path="res://images/sprites/bard/normal.png" id="1_rldh6"]
[sub_resource type="Animation" id="Animation_xnq4c"]
resource_name = "RESET"
length = 0.01
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite:visible")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [true]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Sprite:scale")
tracks/1/interp = 2
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(1, 1)]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("Sprite:position")
tracks/2/interp = 2
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(400, 300)]
}
[sub_resource type="Animation" id="Animation_cer7j"]
resource_name = "sprite_1_bounce"
length = 0.4
step = 0.05
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite:visible")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [true]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Sprite:scale")
tracks/1/interp = 2
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 0.2, 0.4),
"transitions": PackedFloat32Array(2, 1, 2),
"update": 0,
"values": [Vector2(0.97, 0.9), Vector2(1.05, 1.1), Vector2(1, 1)]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("Sprite:position")
tracks/2/interp = 2
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0, 0.2, 0.4),
"transitions": PackedFloat32Array(2, 1, 2),
"update": 0,
"values": [Vector2(400, 360), Vector2(400, 300), Vector2(400, 300)]
}
[sub_resource type="Animation" id="Animation_624s1"]
resource_name = "fade_out"
length = 0.4
step = 0.025
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite:visible")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.3, 0.325),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 1,
"values": [true, true, false]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Sprite:self_modulate")
tracks/1/interp = 2
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 0.3, 0.375, 0.4),
"transitions": PackedFloat32Array(1, 1, 1, 1),
"update": 0,
"values": [Color(1, 1, 1, 1), Color(1, 1, 1, 0), Color(1, 1, 1, 0), Color(1, 1, 1, 1)]
}
[sub_resource type="Animation" id="Animation_yrtof"]
resource_name = "fall_down"
length = 0.5
step = 0.05
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite:visible")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.4, 0.45),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 1,
"values": [true, true, false]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Sprite:position")
tracks/1/interp = 2
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 0.2, 0.4, 0.45, 0.5),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1),
"update": 0,
"values": [Vector2(400, 300), Vector2(400, 600), Vector2(400, 1300), Vector2(400, 1300), Vector2(400, 300)]
}
[sub_resource type="Animation" id="Animation_1wxb1"]
resource_name = "reveal_fishing_item"
length = 1.5
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite:visible")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [true]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Sprite:self_modulate")
tracks/1/interp = 2
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 1, 1.5),
"transitions": PackedFloat32Array(1, 1, 0.965936),
"update": 0,
"values": [Color(0, 0, 0, 1), Color(0, 0, 0, 1), Color(1, 1, 1, 1)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_2gw37"]
_data = {
"RESET": SubResource("Animation_xnq4c"),
"bounce": SubResource("Animation_cer7j"),
"fade_out": SubResource("Animation_624s1"),
"fall_down": SubResource("Animation_yrtof"),
"reveal_fishing_item": SubResource("Animation_1wxb1")
}
[node name="VNSprite" type="Node2D"]
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
"": SubResource("AnimationLibrary_2gw37")
}
[node name="Sprite" type="Sprite2D" parent="."]
position = Vector2(400, 300)
texture = ExtResource("1_rldh6")