CrossingOver/scenes/visual_novels/01_autopsy.txt
2024-03-14 00:53:46 -03:00

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$title Part 1: Autopsy
# Everything is dark
$start_music ambiance_cave
$wait 5
$show_textbox
$expand_textbox
: ...
$wait 0.5
: ......
$wait 0.5
: .........
$wait 0.5
: [color=#b2b7d2](...It feels cold. Why do I feel a draft?)[/color]
???: Excuse me!
$overlay_color #fff 0.0
$overlay_color #ffffff00 0.5
: ...?!
[color=#b2b7d2](Is someone else here?)[/color]
???: Can you hear me?
: ...Y-Yes, I can hear you.
???: Ah, that's good! And can you see me, too?
: Not really.
$stop_music 3
???: Well, focus on my voice and look at me.
: That's a weird way to call someone's attention.
???: Never mind that! Just give it a try.
$overlay_color #000 0.0
$set_background first_shot
: A-Alright, here goes...
$hide_textbox
$overlay_color #fff 1.0
$wait 0.5
$overlay_color #00000000 1.0
$wait 0.3
# Marco leaning down
: ...! GAH!
???: Hey! I assume that random grunt means you can see me, right?
: Yeah! And who are YOU? You're huge!
Marco: I'm Marco. Pleased to meet you!
: Marco, huh. And what is it with the creepy mask?
Marco: Oh, it's just something I like wearing. I didn't mean to scare you or anything!
: ...
Marco: ...
Marco: ...What, aren't you going to ask "and what is it with the creepy trench coat"? Or my leg cuffs?
: Wh-What? No, the trench coat looks fine on you.
# Marco coy or embarrassed
$set_background cave_wall_2
$set_sprite marco marco_mask/playful_speak
Marco: Hehe, I'll take that as a compliment.
: Okay, enough with the jokes. What is going on right now?! Where am I?
$set_sprite marco marco_mask/curious_speak
Marco: Alright, I'll be blunt. The short version of it is that...
$set_sprite marco marco_mask/reflect
$start_music aboard_the_akhirah
Marco: ...You are [color=#00ffff]dead[/color].
: ...
: ...You're kidding me.
$set_sprite marco marco_mask/confused_speak
Marco: Not at all! You're pretty dead.
$set_sprite marco marco_mask/confused
: Then how come I am speaking with you right now?
$set_sprite marco marco_mask/explain
Marco: That's simple! You're just a [color=#00ffff]soul[/color] now.
: A [color=#00ffff]soul[/color]...?
Marco: Yeah! And it's my duty to take you to the [color=#ff00ff]Hereafter[/color]
: Wait wait wait, slow down. What do you mean I'm a [color=#00ffff]soul[/color]? Th-That's not a real thing...!
Marco: It definitely is! I'm talking to one right now.
Marco: When a mortal's body expires, they leave a [color=#00ffff]soul[/color] behind. That's where I come in!
: When you say their "body expires", you really mean, when they die. L-Like I have...
$set_sprite marco marco_mask/confused_speak
Marco: Yes, that's what I said just now! You're dead!
$set_sprite marco marco_mask/confused
: But then... who are you?
$set_sprite marco marco_mask/confused_speak
Marco: I told you. I'm Marco.
$set_sprite marco marco_mask/confused
: I got that. What I mean is, how can you even talk to me if I'm dead?
$set_sprite marco marco_mask/confused_speak
Marco: Because it's my job to take new souls to the [color=#ff00ff]Hereafter[/color].
$set_sprite marco marco_mask/confused
: Take me? But how?
$set_sprite marco marco_mask/explain
Marco: By boat, of course.
: Uh huh. Sure. And where is this boat?
Marco: We're already on her! Take a look around.
# Reveals the cave and river
$remove_sprite marco
$set_background cave_wall
$hide_textbox
$wait 1.0
: Huh, I see. This is certainly a unique river...
# Reveals the side of Akhirah
$set_background akhirah_wings
: And what are those? Wings, on a boat?
Marco: Yes! My boat is called Akhirah, and with her, I will ferry you to the [color=#ff00ff]Hereafter[/color] in no time.
: Wait. So your job is to take [color=#00ffff]souls[/color] like me to the underworld?
Marco: The [color=#ff00ff]Hereafter[/color], but yes.
: Then, are you...Charon?
$set_background cave_wall_2
$set_sprite marco marco_mask/laugh bounce
Marco: Hahahaha!
Marco: No! Once again, I'm Marco...! Charon was a different [color=#ff00ff]soul ferrier[/color].
: A [color=#ff00ff]soul ferrier[/color]...? So there are more than one?
$set_sprite marco marco_mask/pensive_speak
Marco: Of course! I wouldn't be able to do it all by myself, you know.
$set_sprite marco marco_mask/pensive
$stop_music
: ...
$set_sprite marco marco_mask/pensive_speak
Marco: Is everything okay?
$set_sprite marco marco_mask/pensive
: Y-Yeah, no. Not really. I'm still processing all of this...
: ...Wait, how can I speak and see if I'm just a [color=#00ffff]soul[/color]?
$set_sprite marco marco_mask/pensive_speak
Marco: I don't really know. But it's certainly handy, being able to communicate with the souls I ferry around.
: S-So I'm just a [color=#00ffff]soul[/color], because I died...and you, Marco, are going to take me to this [color=#ff00ff]Hereafter[/color] on your boat...?
$set_sprite marco marco_mask/confused
Marco: ...
$set_sprite marco marco_mask/confused_speak
Marco: ...Aren't you curious?
$set_sprite marco marco_mask/confused
: Curious? About what?
$set_sprite marco marco_mask/confused_speak
Marco: About how you look, right now. What [color=#00ffff]your soul[/color] looks like.
$set_sprite marco marco_mask/confused
: I mean, I guess. All I can tell is that you're huge, so I must be s-small.
$set_sprite marco marco_mask/curious_speak
Marco: Well, try to picture looking at yourself.
$set_sprite marco marco_mask/curious
: How do I even do that?
$set_sprite marco marco_mask/curious_speak
Marco: The same way you instinctively knew how to look at me and speak. Give it a try!
$reset_background
$clear_sprites
: Alright...
: [color=#b2b7d2](Maybe I'll try imagining looking into a mirror...)[/color]
: ...
$hide_textbox
# Bard sees themself for the first time
$overlay_color #000
$set_sprite bard bard/normal
$overlay_color #00000000 1.0
$overlay_color #fff 0.0
$set_sprite bard bard/normal bounce
$overlay_color #ffffff00 0.3
: ...!
: I-Is that blobby-looking thing...me?
Marco: Yep, that's you! From core to casing, you're a glowing, frail, tiny [color=#00ffff]soul[/color]. What do you think?
$start_music ambiance_river 5.0
: I still can't believe that I'm actually [color=#00ffff]a soul[/color]...
: ...I'm sorry, Marco. I-I think I need some time to collect my thoughts...
Marco: Of course, take as long as you need.
: ...
$hide_textbox
$overlay_color #00000000 0.0
$overlay_color #000 3.0
$wait 1.0
$clear_sprites
$load 02_limbo