287 lines
15 KiB
Text
287 lines
15 KiB
Text
$title Part 2: Limbo
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# Pan to wide shot of Akhirah
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$set_background wide_shot_full_speed
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$wait 0.5
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$overlay_color #00000000 2.5
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$wait 0.5
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Marco: By the way...
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Marco: I forgot to ask you for your name.
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: Why? Do you really need to know?
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$set_sprite marco marco_mask/curious_speak bounce {"flip_h":true}
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Marco: Well, it'd just make it easier to talk to you! You don't have to tell me, of course.
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$set_sprite marco marco_mask/curious RESET {"flip_h":true}
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$set_sprite bard bard/normal RESET {"flip_h":true}
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: ...
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Marco: ...
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$set_sprite marco marco_mask/confused_speak RESET {"flip_h":true}
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Marco: ...Still ruminating on your life?
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$set_sprite marco marco_mask/confused RESET {"flip_h":true}
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: Not really. I'm just thinking about how weird this whole situation is.
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$set_sprite marco marco_mask/confused_speak RESET {"flip_h":true}
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Marco: I guess it would be pretty jarring. It's nothing like how things used to be for you, after all.
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: I dunno. There isn't anything about my life to reflect on.
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$set_sprite marco marco_mask/pensive_speak RESET {"flip_h":true}
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$stop_music
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Marco: There isn't? What do you mean?
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$set_sprite marco marco_mask/pensive RESET {"flip_h":true}
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: ...
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# Marco is worried
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$set_sprite marco marco_mask/shocked bounce {"flip_h":true}
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Marco: Wait, did you lose your memory or something?
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: ...Yeah.
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$set_sprite marco marco_mask/panic_speak RESET {"flip_h":true}
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Marco: Oh no! You don't remember anything?!
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$set_sprite marco marco_mask/panic RESET {"flip_h":true}
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: ...
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$set_sprite marco marco_mask/surprised RESET {"flip_h":true}
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Marco: You poor thing...! That must mean you're even more confused than I thought!
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$set_sprite bard bard/face_away RESET {"flip_h":true}
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: D-Don't worry about it, really.
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Marco: But your precious memories...! Don't you want a last chance to reflect on how your life was like?
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: I don't want to trouble you. Just do your job of taking me to the [color=#ff00ff]Hereafter[/color], or whatever.
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$set_sprite marco marco_mask/pensive_speak RESET {"flip_h":true}
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Marco: Oh, it's no trouble at all. And besides, I'm curious now.
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$set_sprite marco marco_mask/pensive RESET {"flip_h":true}
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$set_sprite bard bard/normal RESET {"flip_h":true}
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: Curious? About me?
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$set_sprite marco marco_mask/pensive_speak RESET {"flip_h":true}
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Marco: Yeah! I've ferried many, many [color=#00ffff]souls[/color] before. Too many that I lost count!
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Marco: But none of them had amnesia! There must be something... different about you.
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$set_sprite marco marco_mask/pensive RESET {"flip_h":true}
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: I really doubt it. I'm not special or anything... I think.
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$set_sprite marco marco_mask/explain RESET {"flip_h":true}
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Marco: Who knows? I think it's important to try to jog your memory, somehow. And besides, maybe there's a reason why you can't remember anything.
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$set_sprite bard bard/sweat bounce {"flip_h":true}
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: A-Actually, I think I can remember some things.
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$set_sprite marco marco_mask/playful_speak RESET {"flip_h":true}
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Marco: Really?! That's amazing! Maybe you can remember your name, for example?
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$set_sprite marco marco_mask/playful RESET {"flip_h":true}
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$set_sprite bard bard/face_away RESET {"flip_h":true}
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: ...
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$set_sprite marco marco_mask/curious_speak RESET {"flip_h":true}
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Marco: No? Well, what about–
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$start_music loose_thoughts
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Bard: Bard. My name is Bard.
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$set_sprite marco marco_mask/greet RESET {"flip_h":true}
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Marco: Oh, Bard! That's a nice name.
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# Bard blushes
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$set_sprite bard bard/sweat RESET {"flip_h":true}
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Bard: Th-Thanks. Well, I guess it WAS a nice name...
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$set_sprite bard bard/normal RESET {"flip_h":true}
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$set_sprite marco marco_mask/pensive_speak RESET {"flip_h":true}
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Marco: You know, Bard, I did find it weird how you reacted to the news about you being dead.
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$set_sprite marco marco_mask/pensive RESET {"flip_h":true}
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Bard: Why? I don't think most people – er, most [color=#00ffff]souls[/color] – would react well to that information.
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$set_sprite marco marco_mask/pensive_speak RESET {"flip_h":true}
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Marco: Exactly! Most of them react how I expect. With grievance, denial, anger, longing, accomplishment...or a mix of all of them.
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Marco: But there are a rare few, who simply remain quiet for the whole trip.
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$set_sprite marco marco_mask/pensive RESET {"flip_h":true}
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Bard: That's me, right?
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$set_sprite marco marco_mask/neutral_speak RESET {"flip_h":true}
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Marco: Yes, and no. All of them were reflecting on the lives that they lived. So far, you're the only [color=#00ffff]soul[/color] I've seen who didn't.
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$set_sprite marco marco_mask/neutral RESET {"flip_h":true}
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Bard: ...Of course. Because I lost my memory.
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$set_sprite marco marco_mask/shocked RESET {"flip_h":true}
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Marco: Just so! That's a first for me! If your thoughts were all over the place, that would be one thing. But to even forget your own name...
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Bard: B-But I remember my name now. Thanks to you.
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$set_sprite marco marco_mask/reflect RESET {"flip_h":true}
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Marco: And that's even more intriguing, isn't it? That means that there must be a way to make you remember more! And I'd like to help you to find out.
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Marco: Actually, I might have just the thing. What do you say?
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$set_sprite bard bard/sweat RESET {"flip_h":true}
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Bard: W-Well...
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$text_new_line [color=#b2b7d2](Whatever I say, it doesn't seem like Marco wants to let this simply go...)[/color]
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$prompt
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$option 02_remember Go with Marco's plan
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$option 02_change_subject Change the subject
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$label 02_change_subject
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$increment change_subject
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$set_sprite bard bard/face_away RESET {"flip_h":true}
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Bard: You know, I'm not sure I can really trust you.
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# Marco is confused
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$set_sprite marco marco_mask/curious_speak RESET {"flip_h":true}
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Marco: Why not?
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$set_sprite marco marco_mask/curious RESET {"flip_h":true}
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Bard: Well, it's your...c-clothes.
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$set_sprite marco marco_mask/confused_speak RESET {"flip_h":true}
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Marco: My clothes...?
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$set_sprite marco marco_mask/confused RESET {"flip_h":true}
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$set_sprite bard bard/normal RESET {"flip_h":true}
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Bard: Yeah. For starters, why do you wear that creepy mask with glowing red eyes?
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# Marco is embarrassed
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$set_sprite marco marco_mask/shy RESET {"flip_h":true}
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Marco: I... Gee, it's kind of embarrassing...
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Bard: Embarrassing?
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Marco: I don't like how my face looks.
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Bard: ...It can't be that bad.
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$set_sprite marco marco_mask/hold_face RESET {"flip_h":true}
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Marco: It's bad enough that I don't want it to be the last thing you see before you cross to the [color=#ff00ff]Hereafter[/color]!
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Bard: Heh. I guess I don't need to care about my appearance, now that I look like this...
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$set_sprite marco marco_mask/shy RESET {"flip_h":true}
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Bard: At first, you did look a bit threatening, but you really aren't.
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# Marco tries to recompose himself
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Marco: H-Hmf! So that means you trust me now?
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$set_sprite marco marco_mask/crossed_arms RESET {"flip_h":true}
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Bard: It means I don't mistrust you.
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Marco: What's the difference...? Anyway, I just want to help you remember! You won't have to tell me your memories, if you prefer.
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$label 02_remember
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$set_sprite bard bard/face_away RESET {"flip_h":true}
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Bard: Alright, I suppose. I guess it couldn't hurt.
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$set_sprite marco marco_mask/laugh bounce {"flip_h":true}
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Marco: That's the spirit! Let me grab my net, and we can start [color=#ffff00]fishing[/color].
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Bard: ...Huh? [color=#ffff00]Fishing[/color]...? How is that supposed to help me?
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$set_sprite marco marco_mask/reflect RESET {"flip_h":true}
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Marco: Things here work differently than in the mortal world. Normally, when you go fishing in a body of water, you find fish, right?
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$set_sprite bard bard/normal RESET {"flip_h":true}
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Bard: Of course. That's why it's called "fishing".
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$set_sprite marco marco_mask/explain RESET {"flip_h":true}
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Marco: But in the [color=#00ffff]soul plane[/color], things are different. The rivers that we [color=#ff00ff]soul ferriers[/color] traverse may look like yours, but they are not the same.
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Bard: ...The eerie pink glow gave that away.
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Marco: Instead of a water stream, this river is an ethereal vein of the soul world. Everyone must traverse one of these many veins in order to reach the [color=#ff00ff]Hereafter[/color].
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$set_sprite marco marco_mask/neutral_speak RESET {"flip_h":true}
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Marco: And I'm the one in charge of ferrying souls in this vein, which is called the [color=#ff00ff]Carnal River[/color].
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$set_sprite marco marco_mask/neutral RESET {"flip_h":true}
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Bard: Is that so... Then why is it called "carnal"?
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$set_sprite marco marco_mask/curious_speak RESET {"flip_h":true}
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Marco: Because it's filled with material thoughts. Reveries... Wishes... Repressed desires... And even long-lost memories.
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Marco: They all interweave themselves in the collective unconscious that feeds this vein... but they are usually too individualized to make out.
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$set_sprite marco marco_mask/reflect RESET {"flip_h":true}
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Marco: But sometimes, a strong emotion from living people – and their souls – can cause some objects to surface spontaneously.
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Bard: So what you're saying is... Sometimes, random objects appear in this river?
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$set_sprite marco marco_mask/greet RESET {"flip_h":true}
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Marco: Indeed! Loose fragments from people's combined imaginations, which arise and take a defined shape for a brief moment.
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$set_sprite marco marco_mask/confused_speak RESET {"flip_h":true}
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Marco: I figured that we could try [color=#ffff00]fishing something out[/color], and see if whatever we catch helps you remember anything about your life...!
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$set_sprite marco marco_mask/confused RESET {"flip_h":true}
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$stop_music
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Bard: Hmm, I'll admit that this sounds incredible... But I doubt I can fish without limbs.
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$set_sprite marco marco_mask/playful_speak RESET {"flip_h":true}
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Marco: Don't worry, Bard. I can be your limbs! I'll teach you how it works, and throw the net for you. It will be fun, I promise!
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$set_sprite marco marco_mask/playful RESET {"flip_h":true}
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Bard: Alright. I hope that it's as exciting as you make it out to be.
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$set_sprite marco marco_mask/playful_speak bounce {"flip_h":true}
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Marco: Great! Let me stop Akhirah first, it will be easier to fish once it's stopped.
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$clear_sprites
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$hide_textbox
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# Akhirah's wings close, and Marco walks to the back of the boat.
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$set_background wide_shot_boat_stops
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$wait 0.7
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$overlay_color #000 2.0
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# Tutorial start
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$clear_sprites
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$set_background fishing_tutorial_start
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$overlay_color #00000000 1.0
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$start_music under_the_surface
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Marco: First of all, take a look at the area immediately behind Akhirah.
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$hide_textbox
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$wait 1.0
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Bard: Akhirah... That's the name of your ferryboat, isn't it?
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Marco: Exactly! Now, do you notice anything off in the river?
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Bard: Of course. There's a spot that's brighter than the rest.
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$set_background fishing_tutorial_target
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$hide_textbox
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$wait 1.0
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Marco: Yes... That's one of those surfaced emotions from the collective unconscious I mentioned. Well, a materialized version of that emotion, to be precise.
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Bard: But how can we get it?
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Marco: Well, I can't just reach my hand into the water and grab it, that would be too dangerous.
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Bard: D-Dangerous...?
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$set_background fishing_tutorial_start
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Marco: Don't worry about it... Anyway, this is what this specialized [color=#ffff00]fishing net[/color] is for. Whenever it's thrown overboard, it will return to Akhirah soon afterwards.
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$set_background fishing_tutorial_net
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$hide_textbox
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$wait 1.0
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Bard: I see... So if it catches something from the river, the net will bring it to you.
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Marco: Exactly!
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Bard: And how do I tell you where to throw the net?
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$set_background fishing_tutorial_start
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Marco: Simply click and hold the net, then drag it to the desired location.
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Marco: Or if you're using a keyboard/controller, press and hold Spacebar/[img=center]res://images/ui/tile_controller_ps_cross.png[/img]/[img=center]res://images/ui/tile_controller_xbox_a.png[/img], then use the directional keys or joystick to move it.
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$set_background fishing_tutorial_grabbed
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$hide_textbox
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$wait 1.0
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Bard: And then I let go of the mouse button, or whatever "[img=center]res://images/ui/tile_controller_ps_cross.png[/img]" means, to make you release the net?
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Marco: Exactly! But keep an eye on the [color=#ffff00]shadow[/color] of the net. That's where it will fall, and you want your target to be right at the center.
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Bard: And what if you miss?
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$set_background fishing_tutorial_net
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$hide_textbox
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$wait 0.5
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Marco: The net will return to Akhirah, so we can try again.
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Bard: Alright, then. So I tell you to grab the net, move it to where I want dropped, and have you release it.
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Marco: Yes, that's all there is to it!
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$stop_music
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$hide_textbox
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$overlay_color #000 0.5
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$set_background before_marco_almost_falls
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$wait 0.3
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$overlay_color #00000000 0.5
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$wait 1.0
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# Back to wide shot
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$set_sprite bard bard/normal bounce
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Bard: There's just one thing I don't understand.
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$set_sprite marco marco_mask/confused_speak
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Marco: What is it?
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$set_sprite marco marco_mask/confused
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Bard: Why is this Carnal River dangerous?
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$set_sprite marco marco_mask/explain
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Marco: Well, I told you how it's made up of the many unconscious thoughts from the minds of living beings, right?
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Bard: I guess...if what you said is true.
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$set_sprite marco marco_mask/greet
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Marco: And it is! But that train of thought can be quite unpredictable, and as soon as that person gets distracted by something else...poof! It's gone forever.
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$set_sprite marco marco_mask/curious
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Bard: Hmm. So if that thought is gone, so is the materialized object.
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$set_sprite marco marco_mask/curious_speak
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Marco: That's right. So for example, if I were to fall into the Carnal River, then I'd immediately vanish forever, since no living mortals know me.
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$set_sprite marco marco_mask/curious
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Bard: You...what?! That's insane!
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$set_sprite marco marco_mask/laugh
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Marco: It's alright. I take all the precautions so that I don't have any accidents!
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# Marco sits on the railing and almost falls back, he recovers and clutches his chest
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$clear_sprites
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$hide_textbox
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$wait 0.5
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$set_background marco_almost_falls
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$wait 4.5
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$set_sprite marco marco_mask/clutch_chest
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Marco: ...That was a close call.
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$set_sprite bard bard/sweat bounce
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Bard: M-MARCO!!! D-Don't scare me like that!
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Marco: I'm sorry, I didn't mean to!
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Bard: Sheesh... What would I even do if you suddenly disappeared?!
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# Marco blushes
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$set_sprite marco marco_mask/shy
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Marco: Aw, does that mean you'd miss me?
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Bard: Yeah... How would I throw the fishing net without you?
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# Marco is dejected
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$set_sprite marco marco_mask/crossed_arms
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Marco: Oh... W-Well, that's true. Plus, I still need to ferry you to the [color=#ff00ff]Hereafter[/color] and all that...
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$set_sprite marco marco_mask/neutral
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Marco: But don't worry, Bard. I'll be careful that nothing bad happens to–
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$set_sprite marco marco_mask/look_ahead_speak
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Marco: ...Oh, look! There's something in the water.
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$set_sprite marco marco_mask/look_ahead
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Bard: Is that a fish...?
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$set_sprite marco marco_mask/look_ahead_speak
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Marco: I don't know. Let's try catching it!
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$start_music under_the_surface
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$overlay_color #000 1.0
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$hide_textbox
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$clear_sprites
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$reset_background
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$wait 0.3
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$overlay_color #00000000 0.0
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# Fishing 1
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$escape fishing fishing_01_end 0.0 false {"name":"fishing_01_butt_plug","sprite":"butt_plug"}
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$label fishing_01_butt_plug
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$set_sprite fishing_item fishing_objects/butt_plug reveal_fishing_item
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$expand_textbox
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$wait 1.0
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: You found: a butt plug!
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$text_new_line An adult toy used for anal pleasure. It is, in fact, not a fish.
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$remove_sprite fishing_item
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$hide_textbox
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$escape return_to_fishing
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$label fishing_01_end
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$overlay_color #000 0.0
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$stop_music
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$wait 2.0
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$load 03_memento_mori
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