CrossingOver/scenes/visual_novels/02_limbo.txt
2024-03-14 00:53:46 -03:00

287 lines
15 KiB
Text
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

$title Part 2: Limbo
# Pan to wide shot of Akhirah
$set_background wide_shot_full_speed
$wait 0.5
$overlay_color #00000000 2.5
$wait 0.5
Marco: By the way...
Marco: I forgot to ask you for your name.
: Why? Do you really need to know?
$set_sprite marco marco_mask/curious_speak bounce {"flip_h":true}
Marco: Well, it'd just make it easier to talk to you! You don't have to tell me, of course.
$set_sprite marco marco_mask/curious RESET {"flip_h":true}
$set_sprite bard bard/normal RESET {"flip_h":true}
: ...
Marco: ...
$set_sprite marco marco_mask/confused_speak RESET {"flip_h":true}
Marco: ...Still ruminating on your life?
$set_sprite marco marco_mask/confused RESET {"flip_h":true}
: Not really. I'm just thinking about how weird this whole situation is.
$set_sprite marco marco_mask/confused_speak RESET {"flip_h":true}
Marco: I guess it would be pretty jarring. It's nothing like how things used to be for you, after all.
: I dunno. There isn't anything about my life to reflect on.
$set_sprite marco marco_mask/pensive_speak RESET {"flip_h":true}
$stop_music
Marco: There isn't? What do you mean?
$set_sprite marco marco_mask/pensive RESET {"flip_h":true}
: ...
# Marco is worried
$set_sprite marco marco_mask/shocked bounce {"flip_h":true}
Marco: Wait, did you lose your memory or something?
: ...Yeah.
$set_sprite marco marco_mask/panic_speak RESET {"flip_h":true}
Marco: Oh no! You don't remember anything?!
$set_sprite marco marco_mask/panic RESET {"flip_h":true}
: ...
$set_sprite marco marco_mask/surprised RESET {"flip_h":true}
Marco: You poor thing...! That must mean you're even more confused than I thought!
$set_sprite bard bard/face_away RESET {"flip_h":true}
: D-Don't worry about it, really.
Marco: But your precious memories...! Don't you want a last chance to reflect on how your life was like?
: I don't want to trouble you. Just do your job of taking me to the [color=#ff00ff]Hereafter[/color], or whatever.
$set_sprite marco marco_mask/pensive_speak RESET {"flip_h":true}
Marco: Oh, it's no trouble at all. And besides, I'm curious now.
$set_sprite marco marco_mask/pensive RESET {"flip_h":true}
$set_sprite bard bard/normal RESET {"flip_h":true}
: Curious? About me?
$set_sprite marco marco_mask/pensive_speak RESET {"flip_h":true}
Marco: Yeah! I've ferried many, many [color=#00ffff]souls[/color] before. Too many that I lost count!
Marco: But none of them had amnesia! There must be something... different about you.
$set_sprite marco marco_mask/pensive RESET {"flip_h":true}
: I really doubt it. I'm not special or anything... I think.
$set_sprite marco marco_mask/explain RESET {"flip_h":true}
Marco: Who knows? I think it's important to try to jog your memory, somehow. And besides, maybe there's a reason why you can't remember anything.
$set_sprite bard bard/sweat bounce {"flip_h":true}
: A-Actually, I think I can remember some things.
$set_sprite marco marco_mask/playful_speak RESET {"flip_h":true}
Marco: Really?! That's amazing! Maybe you can remember your name, for example?
$set_sprite marco marco_mask/playful RESET {"flip_h":true}
$set_sprite bard bard/face_away RESET {"flip_h":true}
: ...
$set_sprite marco marco_mask/curious_speak RESET {"flip_h":true}
Marco: No? Well, what about
$start_music loose_thoughts
Bard: Bard. My name is Bard.
$set_sprite marco marco_mask/greet RESET {"flip_h":true}
Marco: Oh, Bard! That's a nice name.
# Bard blushes
$set_sprite bard bard/sweat RESET {"flip_h":true}
Bard: Th-Thanks. Well, I guess it WAS a nice name...
$set_sprite bard bard/normal RESET {"flip_h":true}
$set_sprite marco marco_mask/pensive_speak RESET {"flip_h":true}
Marco: You know, Bard, I did find it weird how you reacted to the news about you being dead.
$set_sprite marco marco_mask/pensive RESET {"flip_h":true}
Bard: Why? I don't think most people er, most [color=#00ffff]souls[/color] would react well to that information.
$set_sprite marco marco_mask/pensive_speak RESET {"flip_h":true}
Marco: Exactly! Most of them react how I expect. With grievance, denial, anger, longing, accomplishment...or a mix of all of them.
Marco: But there are a rare few, who simply remain quiet for the whole trip.
$set_sprite marco marco_mask/pensive RESET {"flip_h":true}
Bard: That's me, right?
$set_sprite marco marco_mask/neutral_speak RESET {"flip_h":true}
Marco: Yes, and no. All of them were reflecting on the lives that they lived. So far, you're the only [color=#00ffff]soul[/color] I've seen who didn't.
$set_sprite marco marco_mask/neutral RESET {"flip_h":true}
Bard: ...Of course. Because I lost my memory.
$set_sprite marco marco_mask/shocked RESET {"flip_h":true}
Marco: Just so! That's a first for me! If your thoughts were all over the place, that would be one thing. But to even forget your own name...
Bard: B-But I remember my name now. Thanks to you.
$set_sprite marco marco_mask/reflect RESET {"flip_h":true}
Marco: And that's even more intriguing, isn't it? That means that there must be a way to make you remember more! And I'd like to help you to find out.
Marco: Actually, I might have just the thing. What do you say?
$set_sprite bard bard/sweat RESET {"flip_h":true}
Bard: W-Well...
$text_new_line [color=#b2b7d2](Whatever I say, it doesn't seem like Marco wants to let this simply go...)[/color]
$prompt
$option 02_remember Go with Marco's plan
$option 02_change_subject Change the subject
$label 02_change_subject
$increment change_subject
$set_sprite bard bard/face_away RESET {"flip_h":true}
Bard: You know, I'm not sure I can really trust you.
# Marco is confused
$set_sprite marco marco_mask/curious_speak RESET {"flip_h":true}
Marco: Why not?
$set_sprite marco marco_mask/curious RESET {"flip_h":true}
Bard: Well, it's your...c-clothes.
$set_sprite marco marco_mask/confused_speak RESET {"flip_h":true}
Marco: My clothes...?
$set_sprite marco marco_mask/confused RESET {"flip_h":true}
$set_sprite bard bard/normal RESET {"flip_h":true}
Bard: Yeah. For starters, why do you wear that creepy mask with glowing red eyes?
# Marco is embarrassed
$set_sprite marco marco_mask/shy RESET {"flip_h":true}
Marco: I... Gee, it's kind of embarrassing...
Bard: Embarrassing?
Marco: I don't like how my face looks.
Bard: ...It can't be that bad.
$set_sprite marco marco_mask/hold_face RESET {"flip_h":true}
Marco: It's bad enough that I don't want it to be the last thing you see before you cross to the [color=#ff00ff]Hereafter[/color]!
Bard: Heh. I guess I don't need to care about my appearance, now that I look like this...
$set_sprite marco marco_mask/shy RESET {"flip_h":true}
Bard: At first, you did look a bit threatening, but you really aren't.
# Marco tries to recompose himself
Marco: H-Hmf! So that means you trust me now?
$set_sprite marco marco_mask/crossed_arms RESET {"flip_h":true}
Bard: It means I don't mistrust you.
Marco: What's the difference...? Anyway, I just want to help you remember! You won't have to tell me your memories, if you prefer.
$label 02_remember
$set_sprite bard bard/face_away RESET {"flip_h":true}
Bard: Alright, I suppose. I guess it couldn't hurt.
$set_sprite marco marco_mask/laugh bounce {"flip_h":true}
Marco: That's the spirit! Let me grab my net, and we can start [color=#ffff00]fishing[/color].
Bard: ...Huh? [color=#ffff00]Fishing[/color]...? How is that supposed to help me?
$set_sprite marco marco_mask/reflect RESET {"flip_h":true}
Marco: Things here work differently than in the mortal world. Normally, when you go fishing in a body of water, you find fish, right?
$set_sprite bard bard/normal RESET {"flip_h":true}
Bard: Of course. That's why it's called "fishing".
$set_sprite marco marco_mask/explain RESET {"flip_h":true}
Marco: But in the [color=#00ffff]soul plane[/color], things are different. The rivers that we [color=#ff00ff]soul ferriers[/color] traverse may look like yours, but they are not the same.
Bard: ...The eerie pink glow gave that away.
Marco: Instead of a water stream, this river is an ethereal vein of the soul world. Everyone must traverse one of these many veins in order to reach the [color=#ff00ff]Hereafter[/color].
$set_sprite marco marco_mask/neutral_speak RESET {"flip_h":true}
Marco: And I'm the one in charge of ferrying souls in this vein, which is called the [color=#ff00ff]Carnal River[/color].
$set_sprite marco marco_mask/neutral RESET {"flip_h":true}
Bard: Is that so... Then why is it called "carnal"?
$set_sprite marco marco_mask/curious_speak RESET {"flip_h":true}
Marco: Because it's filled with material thoughts. Reveries... Wishes... Repressed desires... And even long-lost memories.
Marco: They all interweave themselves in the collective unconscious that feeds this vein... but they are usually too individualized to make out.
$set_sprite marco marco_mask/reflect RESET {"flip_h":true}
Marco: But sometimes, a strong emotion from living people and their souls can cause some objects to surface spontaneously.
Bard: So what you're saying is... Sometimes, random objects appear in this river?
$set_sprite marco marco_mask/greet RESET {"flip_h":true}
Marco: Indeed! Loose fragments from people's combined imaginations, which arise and take a defined shape for a brief moment.
$set_sprite marco marco_mask/confused_speak RESET {"flip_h":true}
Marco: I figured that we could try [color=#ffff00]fishing something out[/color], and see if whatever we catch helps you remember anything about your life...!
$set_sprite marco marco_mask/confused RESET {"flip_h":true}
$stop_music
Bard: Hmm, I'll admit that this sounds incredible... But I doubt I can fish without limbs.
$set_sprite marco marco_mask/playful_speak RESET {"flip_h":true}
Marco: Don't worry, Bard. I can be your limbs! I'll teach you how it works, and throw the net for you. It will be fun, I promise!
$set_sprite marco marco_mask/playful RESET {"flip_h":true}
Bard: Alright. I hope that it's as exciting as you make it out to be.
$set_sprite marco marco_mask/playful_speak bounce {"flip_h":true}
Marco: Great! Let me stop Akhirah first, it will be easier to fish once it's stopped.
$clear_sprites
$hide_textbox
# Akhirah's wings close, and Marco walks to the back of the boat.
$set_background wide_shot_boat_stops
$wait 0.7
$overlay_color #000 2.0
# Tutorial start
$clear_sprites
$set_background fishing_tutorial_start
$overlay_color #00000000 1.0
$start_music under_the_surface
Marco: First of all, take a look at the area immediately behind Akhirah.
$hide_textbox
$wait 1.0
Bard: Akhirah... That's the name of your ferryboat, isn't it?
Marco: Exactly! Now, do you notice anything off in the river?
Bard: Of course. There's a spot that's brighter than the rest.
$set_background fishing_tutorial_target
$hide_textbox
$wait 1.0
Marco: Yes... That's one of those surfaced emotions from the collective unconscious I mentioned. Well, a materialized version of that emotion, to be precise.
Bard: But how can we get it?
Marco: Well, I can't just reach my hand into the water and grab it, that would be too dangerous.
Bard: D-Dangerous...?
$set_background fishing_tutorial_start
Marco: Don't worry about it... Anyway, this is what this specialized [color=#ffff00]fishing net[/color] is for. Whenever it's thrown overboard, it will return to Akhirah soon afterwards.
$set_background fishing_tutorial_net
$hide_textbox
$wait 1.0
Bard: I see... So if it catches something from the river, the net will bring it to you.
Marco: Exactly!
Bard: And how do I tell you where to throw the net?
$set_background fishing_tutorial_start
Marco: Simply click and hold the net, then drag it to the desired location.
Marco: Or if you're using a keyboard/controller, press and hold Spacebar/[img=center]res://images/ui/tile_controller_ps_cross.png[/img]/[img=center]res://images/ui/tile_controller_xbox_a.png[/img], then use the directional keys or joystick to move it.
$set_background fishing_tutorial_grabbed
$hide_textbox
$wait 1.0
Bard: And then I let go of the mouse button, or whatever "[img=center]res://images/ui/tile_controller_ps_cross.png[/img]" means, to make you release the net?
Marco: Exactly! But keep an eye on the [color=#ffff00]shadow[/color] of the net. That's where it will fall, and you want your target to be right at the center.
Bard: And what if you miss?
$set_background fishing_tutorial_net
$hide_textbox
$wait 0.5
Marco: The net will return to Akhirah, so we can try again.
Bard: Alright, then. So I tell you to grab the net, move it to where I want dropped, and have you release it.
Marco: Yes, that's all there is to it!
$stop_music
$hide_textbox
$overlay_color #000 0.5
$set_background before_marco_almost_falls
$wait 0.3
$overlay_color #00000000 0.5
$wait 1.0
# Back to wide shot
$set_sprite bard bard/normal bounce
Bard: There's just one thing I don't understand.
$set_sprite marco marco_mask/confused_speak
Marco: What is it?
$set_sprite marco marco_mask/confused
Bard: Why is this Carnal River dangerous?
$set_sprite marco marco_mask/explain
Marco: Well, I told you how it's made up of the many unconscious thoughts from the minds of living beings, right?
Bard: I guess...if what you said is true.
$set_sprite marco marco_mask/greet
Marco: And it is! But that train of thought can be quite unpredictable, and as soon as that person gets distracted by something else...poof! It's gone forever.
$set_sprite marco marco_mask/curious
Bard: Hmm. So if that thought is gone, so is the materialized object.
$set_sprite marco marco_mask/curious_speak
Marco: That's right. So for example, if I were to fall into the Carnal River, then I'd immediately vanish forever, since no living mortals know me.
$set_sprite marco marco_mask/curious
Bard: You...what?! That's insane!
$set_sprite marco marco_mask/laugh
Marco: It's alright. I take all the precautions so that I don't have any accidents!
# Marco sits on the railing and almost falls back, he recovers and clutches his chest
$clear_sprites
$hide_textbox
$wait 0.5
$set_background marco_almost_falls
$wait 4.5
$set_sprite marco marco_mask/clutch_chest
Marco: ...That was a close call.
$set_sprite bard bard/sweat bounce
Bard: M-MARCO!!! D-Don't scare me like that!
Marco: I'm sorry, I didn't mean to!
Bard: Sheesh... What would I even do if you suddenly disappeared?!
# Marco blushes
$set_sprite marco marco_mask/shy
Marco: Aw, does that mean you'd miss me?
Bard: Yeah... How would I throw the fishing net without you?
# Marco is dejected
$set_sprite marco marco_mask/crossed_arms
Marco: Oh... W-Well, that's true. Plus, I still need to ferry you to the [color=#ff00ff]Hereafter[/color] and all that...
$set_sprite marco marco_mask/neutral
Marco: But don't worry, Bard. I'll be careful that nothing bad happens to
$set_sprite marco marco_mask/look_ahead_speak
Marco: ...Oh, look! There's something in the water.
$set_sprite marco marco_mask/look_ahead
Bard: Is that a fish...?
$set_sprite marco marco_mask/look_ahead_speak
Marco: I don't know. Let's try catching it!
$start_music under_the_surface
$overlay_color #000 1.0
$hide_textbox
$clear_sprites
$reset_background
$wait 0.3
$overlay_color #00000000 0.0
# Fishing 1
$escape fishing fishing_01_end 0.0 false {"name":"fishing_01_butt_plug","sprite":"butt_plug"}
$label fishing_01_butt_plug
$set_sprite fishing_item fishing_objects/butt_plug reveal_fishing_item
$expand_textbox
$wait 1.0
: You found: a butt plug!
$text_new_line An adult toy used for anal pleasure. It is, in fact, not a fish.
$remove_sprite fishing_item
$hide_textbox
$escape return_to_fishing
$label fishing_01_end
$overlay_color #000 0.0
$stop_music
$wait 2.0
$load 03_memento_mori